Minecraft 1.20.2 mod made built with the Fabric API
Creative Commons Zero v1.0 Universal
1
stars
0
forks
source link
Viapcraft :crystal_ball:
Minecraft 1.20.2 Mod developed with the Fabric API
Currently in development.
How to run & contribute.
Download Java 17, make sure no other version of Java is insalled.
1.1 NOTE: If you need to have other Java versions insalled for other projects, make sure your IDE and gradle.properies use and point to Java 17 in this project.
Clone this repo
Open your IDE, ex IntelliJ
Navigatie to the repo and open the build.gradle
file (open as project)
5.1 NOTE: If this elephant icon appears in the top right corner, press it.
After the project is done building, go to the menu option Run > Edit configurations
Select Application > Minecraft Client
(should look like this) and press OK if all checks out (note Java 17)
Now you should be able to run the mod by pressing the "Run" button.
Texture changes:
All items which spawn in the world, such as Ore blocks, should be 16x16
pixels in size.
All other items can be made in greater detail, such as 32x32
, 64x64
etc.
If your texture is a block, save it in the following places :
viapcraft-main\viap-craft\src\main\resources\assets\viapcraft\textures\items
viapcraft-main\viap-craft\src\main\resources\assets\viapcraft\textures\blocks
viapcraft-main\development-textures\blocks
If your new texture is an item save it in the following places:
viapcraft-main\viap-craft\src\main\resources\assets\viapcraft\textures\items
viapcraft-main\development-textures\items
Code & texture changes:
All changes and new features need to be first added to a new git branch.
This branches should be appropriately named feature/VPC-NUMBER.
Example feature/VPC-1
or bug/VPC-1
etc.
Commit your changes with a short title
Example: Implement dark_ruby ore, dark_ruby texture
Push your commit, then make a pull request.
Your updates will be reviewed before they may be added to the main repo.