For example, a CTF level probably benefits more from being run as a (TCP) CTF server than as a single player game. But specifying those things in the .ini for the entire game doesn't help so much if you're working on multiple levels at a time. Specifying command line arguments in the j2as instead, similar to the ///@Event comments, would solve this issue.
For example, a CTF level probably benefits more from being run as a (TCP) CTF server than as a single player game. But specifying those things in the .ini for the entire game doesn't help so much if you're working on multiple levels at a time. Specifying command line arguments in the j2as instead, similar to the
///@Event
comments, would solve this issue.