Open IvanMurzak opened 1 year ago
I found two fixes that worked for me:
Encoding encoding
=System.Text.Encoding.GetEncoding(System.Threading.Thread.CurrentThread.CurrentCulture.TextInfo.ANSICodePage);
var data = encoding.GetBytes(msg);
lines.
comment out the addToSpeechQueue(data);
add addToSpeechQueue(msg);
and change the signature of the
addToSpeechQueue(byte[] s)
to addToSpeechQueue(string s);
and then build
C:\Program Files\Unity\Hub\Editor\{your unity version}\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
to your plugins folder:
I18N.CJK.dll, I18N.dll, I18N.MidEast.dll, I18N.Other.dll, I18N.Rare.dll, I18N.West.dll
and then build. These files are included in the editor but somehow get stripped in the build if not included in the assets folder.