Vita3K / compatibility

Commercial game compatibility database
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Robotics;Notes Elite [PCSG00352] #105

Open wfscans opened 6 years ago

wfscans commented 6 years ago

Game summary

Vita3K summary

Test environment summary

Issues

Fails at opening syse.dat and softlocks. Seems their is a problem with opening dat files or just with the format within dat files as Steins;Gate(#97) also had a problem opening a dat file then softlocking(same engine, though the actual name isn't known it's commonly referred to as "MAGES engine". Maybe just M Engine seeing as the company also has an engine called "M2" which is a step above the MAGES format. For more info have a look at CommitteeOfZero/compendium. No noticeable regressions against 328-https://github.com/vita3k/vita3k/commit/6525c1c

Steins;Gate
...
[18:19:00.856] |I| [export_sceIoOpen]:  Opening file: app0:/gamedata/shader.bin
[18:19:00.877] |I| [write_file]:  *** TTY: File Load Error : shader.bin

Screenshots

image image image

Log

vita3k-404.log

Recommended labels

wfscans commented 6 years ago

Vita3K summary

RoboticsNotesElite.log

wfscans commented 5 years ago

Vita3K summary

Issue

Still soft-locked at sysse.dat, just freshening log

Log

RoboticsNotesElite.log

wfscans commented 4 years ago

Vita3K summary

RoboticsNotesElite.log

-Game now loads to menu, effects and all. -Requires hardware flip -Pressing New Game crashes -In settings, if you go to page two (using the L or R trigger) it'll crash with a shader compile error

RoboticsNotesElite_shaderCrash.log

Note: On first launch when it's creating save data, it'll ask if you have a save from the trial(You'll know because the box has a O and X option), pick no(いいえ) otherwise you will be stuck in a loop of it telling you it can't find the trial data.

othmanead commented 2 years ago

Vita3K summary

Test environment summary

Issue:

Screenshots:

image image

Log

vita3k.log

Recommended labels

zavno commented 9 months ago

Vita3K summary

Version: v0.2 Build number: 3584 CPU backend: Dynamic

Hardware

Device: Xiaomi Redmi Pad OS: Android 13 (MIUI 14.0.5) CPU: MediaTek Helio g99 GPU: Mali-G57 MC2 RAM: 4 GB + 2 GB (extended/swap/page file)

Software

The game was patched with an English translation 2x upscale (1920x1088) Memory Mapping Method: Native buffer

Issues

The game would often crash during CG's when:

Changing the Memory Mapping Method to a Native buffer, made the game more stable however it still would sometimes crash during CG's.

The game would also sometimes randomly crash after a few hours of gameplay.

Missing save file pre-view pictures.

Screenshots/video of a crash

Screenshot_2024-02-27-00-49-34-553_org vita3k emulator

https://github.com/Vita3K/compatibility/assets/109830016/83a5dbcc-e1cf-4c80-923f-58d04bde22b0

My final thoughts

Even with these crashes, I managed to finish the game with no problem.

soondonghwe commented 8 months ago

App summary

Vita3K summary

Test environment summary

Issues

Log

I don't know how to float the SteamDeck log. sorry

Screenshots:

image

Recommended labels

https://github.com/Vita3K/compatibility/labels/Ingame%20- Ingame -