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Darkest Dungeon [PCSE00919] #1334

Open elPrimoDorado opened 1 year ago

elPrimoDorado commented 1 year ago

App summary

Vita3K summary

Test environment summary

Issues

Screenshots

Vita3K v0 1 6 3041-c70d5266 _ Darkest Dungeon (PCSE00919) _ Vulkan _ 60 FPS (17 ms) _ 960x544  05_03_2023 11_15_41 Vita3K v0 1 6 3041-c70d5266 _ Darkest Dungeon (PCSE00919) _ Vulkan _ 60 FPS (17 ms) _ 960x544  05_03_2023 11_16_41 Vita3K v0 1 6 3041-c70d5266 _ Darkest Dungeon (PCSE00919) _ Vulkan _ 60 FPS (17 ms) _ 960x544  05_03_2023 11_17_03

Log

vita3k.log

Recommended labels

mgbs85 commented 1 year ago

pcsg01154 Graphics setting to openGL works fine

GamingDucking commented 1 year ago

as of https://github.com/Vita3K/Vita3K/commit/e36332b3431dd2ab6bd6ac3ad458965fc2bd0712, the game has regressed back to intro. last lines of the log showed that achievements doesn't match the trophies before crashing with an exception violation and a memory error dialog (see 2nd image).

Screenshots

1 2

Logs

vita3k.log

Recommended Labels

fanofandroidemulation commented 1 year ago

Game looks like this on Android V.0.1.6.3 (OpenGL renderer). Is there any way I can solve this?

Screenshot_2023-05-21-20-07-57-595_org vita3k emulator

fanofandroidemulation commented 1 year ago

Graphics on Android are fixed on V6 (openGL render)

GamingDucking commented 8 months ago

as of https://github.com/Vita3K/Vita3K/commit/482b347ddc4762fbabc49c91cea851e9fac4678b, Vulkan returned to the same status (Ingame -), but with OpenGL, it rendered with minor glitching if you win.

Screenshots (Vulkan)

1 2 3

Screenshots (OGL)

4 5 6 7

Logs

vita3k (OGL).log vita3k (Vulkan).log

Recommended Labels

ZakkWyldeSDMF commented 8 months ago

I'm having graphical glitches despite running it on OpenGL Screenshot_20240114_202330_Vita3K

Sorry, I don't know how to write a log.

I'm on Snapdragon 865.

Edit: I solved the issue. I turned on "Texture Cache" on the "Emulator" tab and suddenly all glitches were gone!