Open elPrimoDorado opened 1 year ago
pcsg01154 Graphics setting to openGL works fine
as of https://github.com/Vita3K/Vita3K/commit/e36332b3431dd2ab6bd6ac3ad458965fc2bd0712, the game has regressed back to intro. last lines of the log showed that achievements doesn't match the trophies before crashing with an exception violation and a memory error dialog (see 2nd image).
Game looks like this on Android V.0.1.6.3 (OpenGL renderer). Is there any way I can solve this?
Graphics on Android are fixed on V6 (openGL render)
as of https://github.com/Vita3K/Vita3K/commit/482b347ddc4762fbabc49c91cea851e9fac4678b, Vulkan returned to the same status (Ingame -), but with OpenGL, it rendered with minor glitching if you win.
vita3k (OGL).log vita3k (Vulkan).log
I'm having graphical glitches despite running it on OpenGL
Sorry, I don't know how to write a log.
I'm on Snapdragon 865.
Edit: I solved the issue. I turned on "Texture Cache" on the "Emulator" tab and suddenly all glitches were gone!
App summary
Vita3K summary
Version: v0.1.6
Build number: 3041
Commit hash: https://github.com/Vita3K/Vita3K/commit/c70d526
CPU backend: Dynarmic
GPU backend: Vulkan
Test environment summary
Issues
Screenshots
Log
vita3k.log
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