Open Zangetsu38 opened 5 years ago
I only have the JP version, but it goes into menus now
Black screen after selecting the game mode.
Game plays with no issues
App name: Super Monkey Ball Banana Splitz
App serial: PCSE00017
App version: 1.00
Version: v0.1.6
Build number: 3004
CPU backend: Dynarmic
Tested by: LukeGreatwow
OS: Windows 10
CPU: AMD Ryzen 5 5600X 6-Core
GPU: NVIDIA GeForce RTX 3080
RAM: 32 GB
Game runs fast in most areas, crashes between the first and second level PCSE00017 - [Super Monkey Ball Banana Splitz].log
Game is fully playable, but has several minor issues. This was tested both launching the game from the Steam Deck's gaming mode and launching the game directly from the Steam Deck's desktop mode (meaning stock KDE Plasma).
@poudink can you post log?
sure, sorry for the lateness regular gameplay: too big for github (it's only 2mb with 7z lzma2 but github only lets you upload zip or targz and then it's 26mb) regular gameplay + vsync (cleared beginner): regameplayvsync.tar.gz opengl intro skip crash: glcrash.tar.gz vulkan crash: vulkancrash.tar.gz
By the way these logs are huge so I'm thinking maybe the logging settings I used were too extreme. I set Log Level to Trace and enabled Shader logging and Uniform logging. I didn't enable Import logging and Export logging, mostly because I didn't notice those options. What are the logging settings I should be using for reporting issues? I don't remember the defaults, since I usually have all logging turned off (I've had problems with logging reducing performance in some other emulators).
Game summary
Vita3K summary
Test environment summary
Issues
Log
vita3k.log