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Commercial game compatibility database
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Super Monkey Ball Banana Splitz [PCSE00017] #250

Open Zangetsu38 opened 5 years ago

Zangetsu38 commented 5 years ago

Game summary

Vita3K summary

Test environment summary

Issues

Log

vita3k.log

DniweTamp commented 2 years ago

I only have the JP version, but it goes into menus now

https://user-images.githubusercontent.com/39583006/139515038-4916d7d6-c338-48cf-8537-0ada9b3ddedd.mp4

gymzatan commented 2 years ago

App summary

Vita3K summary

Test environment summary

Issues

Black screen after selecting the game mode.

Screenshots

Snipaste_2022-06-21_00-07-03 Snipaste_2022-06-21_00-08-51

Log

vita3k.log

Recommended labels

othmanead commented 1 year ago

Vita3K summary

Test environment summary

Issue:

Game plays with no issues

Screenshots:

image

image

Log

vita3k.log

Recommended labels

JessicaIn3D commented 1 year ago

App summary

App name: Super Monkey Ball Banana Splitz
App serial: PCSE00017
App version: 1.00

Vita3K summary

Version: v0.1.6
Build number: 3004
CPU backend: Dynarmic

Test environment summary

Tested by: LukeGreatwow
OS: Windows 10
CPU: AMD Ryzen 5 5600X 6-Core
GPU: NVIDIA GeForce RTX 3080
RAM: 32 GB

Issues

Game runs fast in most areas, crashes between the first and second level PCSE00017 - [Super Monkey Ball Banana Splitz].log

poudink commented 1 year ago

App summary

Vita3K summary

Test environment summary

Issues

Game is fully playable, but has several minor issues. This was tested both launching the game from the Steam Deck's gaming mode and launching the game directly from the Steam Deck's desktop mode (meaning stock KDE Plasma).

Recommended labels

nishinji commented 1 year ago

@poudink can you post log?

poudink commented 1 year ago

sure, sorry for the lateness regular gameplay: too big for github (it's only 2mb with 7z lzma2 but github only lets you upload zip or targz and then it's 26mb) regular gameplay + vsync (cleared beginner): regameplayvsync.tar.gz opengl intro skip crash: glcrash.tar.gz vulkan crash: vulkancrash.tar.gz

poudink commented 1 year ago

By the way these logs are huge so I'm thinking maybe the logging settings I used were too extreme. I set Log Level to Trace and enabled Shader logging and Uniform logging. I didn't enable Import logging and Export logging, mostly because I didn't notice those options. What are the logging settings I should be using for reporting issues? I don't remember the defaults, since I usually have all logging turned off (I've had problems with logging reducing performance in some other emulators).