Open djtuBIG-MaliceX opened 4 years ago
sceKernelTryLockLwMutex
Normal Mode: vita3k.log Experimental LLE mode: vita3k.log
sceGxm
API functions and eventually an INVALID_POINTER
returned due to unimplemented stubs. (eg: sceGxmSetWBufferEnable
)draw.cpp:169
relating to fragment_program_gxp.is_native_color()
function call.[handle_access_violation]: Unhandled write protected region was valid. Address=0x4C
)Game plays with no issues
Came to report the same as back in June 2022
Not playable and crashes near the start. To be exact, it is “after” the first 2 girls join the party by a few minutes. It is not during the long opening scene.
Same exact log as last poster, redundant to repost.
Title appears to have stable 30fps in most areas / situations I've tested besides menu overlays, large entity number combat encounters, etc. It seems to be tied only to the number / length of the list of things it needs to detail. i.e. the Equipment menu where there can be dozens of characters listed, in shops that have a plethora of list entries, so on and so forth.
(^ Plentiful items listed vs. when I clear the inventory out to a degree)
Nothing to note
Came to report the same as back in June 2022
Not playable and crashes near the start. To be exact, it is “after” the first 2 girls join the party by a few minutes. It is not during the long opening scene.
Same exact log as last poster, redundant to repost.
Still unplayable (using it on android) from this day (Oct.13), everytime i save the game it crashes. I tested it while not saving and it still crashes from time to time.
Played on steam deck OLED via EmuDeck. Slow with crackling sound and occasionally crashes after the intro video when starting a new game, always crashes when trying to save.
Game summary
Vita3K summary
Test environment summary
Issues
sceKernelTryLockLwMutex
returningSCE_KERNEL_ERROR_LW_MUTEX_FAILED_TO_OWN (0x80028185)
Screenshots
Log
DT2_vita3k.log
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