Open Zangetsu38 opened 3 years ago
Tested on Vita3k v0.1.7.3038-08deec7a Amd 3700U 8GB AMD vega 8 Windows 11. Running full speed. API vulkan
Some issues are fixed : Sound and voices ingame . Text working . Graphics improvement.
Some issues : Needed run admin under windows for the past menu entry this problem not affected on UNIX . Colour background in pause menu Sometimes will some hang lost related with dynarmic or some stuttering shader.
[01:06:18.829] |E| [ArmDynarmicCallback::MemoryRead]: Invalid read of uint32_t at address: 0x2aafe7f0
PC: 0x8114d42a, SP: 0x00140b18, LR: 0x2ab0a818
r0 : 0x00000001 r6 : 0x1557f3e0
r1 : 0x1563b730 r7 : 0x1563b730
r2 : 0x00000000 r8 : 0x00000000
r3 : 0x8114d42b r9 : 0x2ab38644
r4 : 0x00000000 r10: 0x2ab38644
r5 : 0x2aafe7f0 r11: 0x03b73c9c
r12: 0x00140b30
Thumb: true
[01:06:18.833] |E| [ArmDynarmicCallback::MemoryRead]: Executing: push.w {r4, r5, r6, r7, r8, sb, sl, lr}
[01:06:18.834] |E| [ArmDynarmicCallback::MemoryWrite]: Invalid write of uint32_t at addr: 0x2aafe7f0, val = 0x1557f3e0
PC: 0x8114d42a, SP: 0x00140b18, LR: 0x2ab0a818
r0 : 0x1557f3e0 r6 : 0x1557f3e0
r1 : 0x1563b730 r7 : 0x1563b730
r2 : 0x00000000 r8 : 0x00000000
r3 : 0x8114d42b r9 : 0x2ab38644
r4 : 0x00000000 r10: 0x2ab38644
r5 : 0x2aafe7f0 r11: 0x03b73c9c
r12: 0x00140b30
Thumb: true
[01:06:18.835] |E| [ArmDynarmicCallback::MemoryWrite]: Executing: push.w {r4, r5, r6, r7, r8, sb, sl, lr}
[01:06:18.836] |E| [ArmDynarmicCallback::MemoryRead]: Invalid read of uint32_t at address: 0x4007dbd0
PC: 0x81144354, SP: 0x00140af8, LR: 0x8114d46f
r0 : 0x1557f3e0 r6 : 0x00000011
r1 : 0x1563b730 r7 : 0x00000032
r2 : 0x00000000 r8 : 0x00000000
r3 : 0x1557f3f0 r9 : 0x2ab38644
r4 : 0x00000000 r10: 0x2ab38644
r5 : 0x182aafe7 r11: 0x03b73c9c
r12: 0x4007dbd0
Thumb: true
[01:06:18.837] |E| [ArmDynarmicCallback::MemoryRead]: Executing: ldr.w r2, [ip]
Log added vita3k.zip
Tested on M1 MBP Pro, 16GB Ram, macOS 14.1 Sonoma with v0.9.1-3464
Runs flawlessly except for the same magenta screen when pausing as mentioned in the above post.
However, it hangs in the beginning in the scene right after Auron says "We call it Sin".
Note it is a hang, and not a freeze. The animations on the sin spawn are still moving, and the music is still going.
Terminal output: FF X Remaster Log.txt
I don't know it if is related, but there are two warnings about unimplemented modules just before the hang:
[operator()]: Unimplemented sceKernelStopModule import called.
[operator()]: Unimplemented sceKernelUnloadModule import called.
App summary
Vita3K summary
Test environment summary
Issues
Screenshots:
Log
vita3k.zip