Open Oneshinw3 opened 3 years ago
I was able to (mostly) reproduce the issues PDX has right now. vita3k crashes at SEGA logo. System specs: OS: Windows 11 Build 22000.434 CPU: AMD Ryzen 5 2600 GPU: AMD Radeon RX 580 RAM: 16 GB
I was able to (mostly) reproduce the issues PDX has right now. vita3k crashes at SEGA logo. System specs: OS: Windows 11 Build 22000.434 CPU: AMD Ryzen 5 2600 GPU: AMD Radeon RX 580 RAM: 16 GB
crash is random relate NGS, disable ngs for no probleme in boot
I was able to (mostly) reproduce the issues PDX has right now. vita3k crashes at SEGA logo. System specs: OS: Windows 11 Build 22000.434 CPU: AMD Ryzen 5 2600 GPU: AMD Radeon RX 580 RAM: 16 GB
crash is random relate NGS, disable ngs for no probleme in boot
after disabling ngs, same result as oneshinw's
Game displays logos but doesn't go to menu
To get to the start menu, you have to rename/delete the opening video file. The file is located in: (Emulated System Folder)/ux0/app/(Game id folder)/rom/movie/opening.avc You'll find the game id on the game list.
When the file is renamed/deleted, after the crypton logo, the screen will turn black and the opening music will start playing, just press X or Start and it will skip to the home screen. From then, it behaves just like in a real vita.
Textures start bugging out the more you play, a temporary solution is to restart but the textures bug out again after a few songs.
Game works perfectly, tested R3021, using vulkan backend. Haven't found any audio or graphical issue and the FMVs work fine, locked at 30fps at 4k 16xAF.
Specs: Win 11, i5 12600kf, 32gb ram, rtx 3070
Android performance is rough though, at least with my poco f3 (snapdragon 870, 8gb ram)
When running Vulkan there's some issues with transparencies and motion blur
Running on: Windows 11 22H2 - AMD 5600X - NVIDIA RTX 3060Ti 528.49
Vita3K Ver: 0.1.6 3023-cd96effc
When running Vulkan there's some issues with transparencies and motion blur
Running on: Windows 11 22H2 - AMD 5600X - NVIDIA RTX 3060Ti 528.49 Vita3K Ver: 0.1.6 3023-cd96effc
I had this issue as well. I want to add that the game runs without the opening fix noted as earlier in this thread on Steam Deck. However, it does showcase the visual bug as addressed from this post. It's not game-breaking but if using Vulkan, this will currently be a common visual bug.
Vita3K v0.1.8 3194-ca92b35e - Windows 11 22H2 - Intel i5-12400F - Nvidia GTX1650S 535.98 - 32GB DDR4 3200 - 1080p 16xAF FXAA The game is working perfectly on Vulkan for me, I get stable locked 30 FPS. There are no issues; everything is working correctly for Graphics, Audio and FMVs now. So I think it's finally the time to change the tag to "Playable" for this game in the Compatibility List.
Though I can confirm it can be a really bad choice to run Project DIVA X on Android. For me it has low FPS and a lot of issues with graphics (unstoppable flickering, models disappearing, etc.) on my Lenovo K12 Pro (using Vulkan; Snapdragon 662, Adreno 610, 4GB RAM). It's more like a hardware issue, as custom drivers do actually fix graphics for my case, but the game is still low on performance, has a lot of FPS drops and suffers from continuous stuttering. Unfortunately every single rendered frame is important to enjoy this game.
App name: Hatsune Miku Project Diva X App serial: PCSE00867 App version: 1.00
Version: v0.1.8 Build number: 3253 Commit hash: https://github.com/Vita3K/Vita3K/commit/fb470a9ff65e8fa1cc0a3972455cfa879cb051c4 CPU backend: Dynamic
Tested by: Hotate90 OS: Windows 10 CPU: Intel Core i7 3770 GPU: Nvidia GeForce GTX 1050ti running on 535.98.0.0 drivers RAM: 24GBs DDR3
The game is perfectly playable at a stable 30 fps and has somewhat negligible visual issues. As of the most recent build (0.1.8 3253-fb470a9f), the FMVs work. Although, graphical issues pertaining to Vulkan still remain (DOF, motion blur and bloom during 3DPVs, glitchy transparency during VN sequences and menus) and are not present when using OpenGL. Interestingly, trying to load my save file (that was created while running on Vulkan) on OpenGL makes the emulator freeze for several seconds, so I had to make a save for each backend.
Playable Vulkan issue
App summary
App name: Hatsune Miku Project Diva X App serial: PCSE00867 App version: 1.00
Vita3K summary
Version: v0.1.8 Build number: 3253 Commit hash: Vita3K/Vita3K@fb470a9 CPU backend: Dynamic
Test environment summary
Tested by: Hotate90 OS: Windows 10 CPU: Intel Core i7 3770 GPU: Nvidia GeForce GTX 1050ti running on 535.98.0.0 drivers RAM: 24GBs DDR3
Issues
The game is perfectly playable at a stable 30 fps and has somewhat negligible visual issues. As of the most recent build (0.1.8 3253-fb470a9f), the FMVs work. Although, graphical issues pertaining to Vulkan still remain (DOF, motion blur and bloom during 3DPVs, glitchy transparency during VN sequences and menus) and are not present when using OpenGL. Interestingly, trying to load my save file (that was created while running on Vulkan) on OpenGL makes the emulator freeze for several seconds, so I had to make a save for each backend.
Screenshots
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Log
Recommended labels
Playable Vulkan issue
The Issue about corrupted Transparency or Fading in and out animations has been fixed in the latest build Vita3k V0.1.9 3496
App summary
App name: Hatsune Miku Project Diva X App serial: PCSE00867 App version: 1.00
Vita3K summary
Version: v0.1.8 Build number: 3253 Commit hash: Vita3K/Vita3K@fb470a9 CPU backend: Dynamic
Test environment summary
Tested by: Hotate90 OS: Windows 10 CPU: Intel Core i7 3770 GPU: Nvidia GeForce GTX 1050ti running on 535.98.0.0 drivers RAM: 24GBs DDR3
Issues
The game is perfectly playable at a stable 30 fps and has somewhat negligible visual issues. As of the most recent build (0.1.8 3253-fb470a9f), the FMVs work. Although, graphical issues pertaining to Vulkan still remain (DOF, motion blur and bloom during 3DPVs, glitchy transparency during VN sequences and menus) and are not present when using OpenGL. Interestingly, trying to load my save file (that was created while running on Vulkan) on OpenGL makes the emulator freeze for several seconds, so I had to make a save for each backend.
Screenshots
![]()
![]()
Log
Recommended labels
Playable Vulkan issue
The Issue about corrupted Transparency or Fading in and out animations has been fixed in the latest build Vita3k V0.1.9 3496
Can confirm the transparency issue has been resolved, nice!
The DOF in the game seems to be broken when upscaling the game, also happens in Miracle girls festival
App name: Project Diva X App serial: PCSE00867 App version: 1.00
Version: v0.2.0 Build number: 3570-aa2c1cb0 Source: AUR bin CPU backend: Dynamic GPU backend: Vulkan
Tested by: @akatsukinoyami OS: SteamOS Game Mode CPU: AMD APU 4c/8t Zen2 GPU: Integrated RDNA2 8CU 2Gb LPDDR5 RAM: 14 GB LPDDR5 Device: SteamDeck OLED
Game working stable, pressings - without any delays. FPS locked on 30, FPS Hack make background PV laggy. It makes Miku dance faster, and then froze before change of camera. But pressings still works correctly.
App summary
Vita3K summary
Test environment summary
Issues
So the game starts up and I see both the SEGA logo then the Crypton logo. After they flash off screen the game halts and stops at [14:06:25.245] |T| [seek_file]: sceIoPread: Seeking fd: 0x56, offset: 0x17000, whence: SCE_SEEK_SET [14:06:25.245] |T| [read_file]: sceIoPread: Reading 2048 bytes of fd 0x56 [14:06:25.245] |T| [seek_file]: sceIoPread: Seeking fd: 0x56, offset: 0x0, whence: SCE_SEEK_SET It does not continue pass that point and I can't play the game.
Screenshots
Log
vita3k.log
Recommended labels