Vita3K / compatibility

Commercial game compatibility database
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Chaos Rings II [PCSG00498] #740

Open gymzatan opened 2 years ago

gymzatan commented 2 years ago

App summary

Vita3K summary

Test environment summary

Issues

Game runs at full speed (20 FPS). No issue detected.

Screenshots

Snipaste_2022-06-13_23-47-23 Snipaste_2022-06-13_23-48-24 Snipaste_2022-06-13_23-49-51

Log

vita3k.log

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Virens7 commented 1 year ago

Vita3K summary

Test environment summary

Issues

Multiple texture and shader loading problems, major and minor. Backgrounds not loading at all, occasional blackscreening. See captures for examples. Framerate is fine, as mentioned before, light screentearing as well.

Screencaptures

https://github.com/Vita3K/compatibility/assets/147438798/5bcfa80e-f216-48cc-9747-203db0e6ced4

https://github.com/Vita3K/compatibility/assets/147438798/ab623943-222a-4dcd-8d0e-7ee3b63f66d6

https://github.com/Vita3K/compatibility/assets/147438798/286ba175-8b8a-444c-9f5c-ac1ea6789aa3

https://github.com/Vita3K/compatibility/assets/147438798/90752a1a-256b-4f58-a9c3-38de4687213c

https://github.com/Vita3K/compatibility/assets/147438798/29124c30-0ce9-4a2b-b47d-cb54412adaa4

vita3k.log

Virens7 commented 1 year ago

Same issues arise on Vulkan instead of OpenGL:

https://github.com/Vita3K/compatibility/assets/147438798/4c6837e0-7ee3-43bf-aa1c-175da4e8578a

vita3k.log

Macdu commented 1 year ago

The white boss issue should be partially fixed (it's still white but "less"), you need to clear your shader cache to see it.

Virens7 commented 1 year ago

Okay, I gave it another whirl on the same specs with the update installed. I can see the improvement on my end, too!!

https://github.com/Vita3K/compatibility/assets/147438798/51320e1e-f595-4582-ac0b-8ca87b5fe3ae

vita3k.log

It's definitely working better now. I'll check on the ophan orlando model in a bit, too. Glad that this issue seems fixable

Virens7 commented 1 year ago

The Ophan Orlando model seems perfectly fine, now!

https://github.com/Vita3K/compatibility/assets/147438798/f6b5e23c-7656-4791-897d-3fe2bc0ee9b7

vita3k.log

So I think that could be considered fixed.

Virens7 commented 7 months ago

https://github.com/Vita3K/compatibility/assets/147438798/93dc142b-d24a-4683-9b80-e15c2b8aba7c

vita3k.log

Graphic issue still persists on most current build, same test environment.

antoniodesousa commented 2 months ago

App summary

Vita3K summary

Test environment summary

Issues

Screenshots

OpenGL

Vita3K v0 2 0 3646-e70999ad _ CHAOS RINGS Ⅱ (PCSG00498) _ OpenGL _ 30 FPS (17 ms) _ 3840x2176 _ AF 4x _ Bilinear 15_09_2024 19_27_48 Vita3K v0 2 0 3646-e70999ad _ CHAOS RINGS Ⅱ (PCSG00498) _ OpenGL _ 30 FPS (17 ms) _ 3840x2176 _ AF 4x _ Bilinear 15_09_2024 19_28_29

Vulkan

Vita3K v0 2 0 3646-e70999ad _ CHAOS RINGS Ⅱ (PCSG00498) _ Vulkan _ 30 FPS (17 ms) _ 3840x2176 _ AF 4x _ Bilinear 15_09_2024 19_30_10 Vita3K v0 2 0 3646-e70999ad _ CHAOS RINGS Ⅱ (PCSG00498) _ Vulkan _ 30 FPS (17 ms) _ 3840x2176 _ AF 4x _ Bilinear 15_09_2024 19_31_31

Log

vita3k.log

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