Vita3K / compatibility

Commercial game compatibility database
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Valhalla Knights 3 Gold [PCSG00307] #836

Open othmanead opened 2 years ago

othmanead commented 2 years ago

App summary

Vita3K summary

Test environment summary

Issue:

Game goes to intro and crashes

Screenshots:

image

Log

vita3k.log

Recommended labels

GamingDucking commented 1 year ago

as of https://github.com/Vita3K/Vita3K/commit/f88e3356e7b6a5be50730e795d2df596a1efa2e4, the game goes to menu. same status as #735.

Screenshots

1 2

Logs

vita3k.log

naylered96 commented 1 year ago

Really wanna play this dont wanna buy a vita just to play this game 😮‍💨

naylered96 commented 1 year ago

How can i make this game run who do i talk to ??

Vivilet commented 9 months ago

Vita3K summary

Test environment summary

Issues

Unlike before, the game can be started. However, the textures of the character's body appear black.

When set to OpenGL, the body textures are displayed correctly, but the title screen is completely dark. Also, when Disable Surface Sync is turned on, body textures do not display correctly even in OpenGL

Screenshots

Vita3K v0 1 9 3506-c01996ec _ ヴァルハラナイツ3 GOLD (PCSG00307) _ Vulkan _ 30 FPS (33 ms) _ 960x544 _ Nearest 2023_12_09 13_37_14

Log

vita3k.log

Siegfriedrachen commented 9 months ago

Vita3K summary

  • Version: v0.1.9
  • Build number: 3506
  • Commit hash: Vita3K/Vita3K@c01996e
  • CPU backend: Dynarmic
  • GPU backend: Vulkan

Test environment summary

  • Tested by: VVII
  • OS: Windows 10
  • CPU: Intel i7-6950X
  • GPU: NVIDIA GTX 1080
  • RAM: 64 GB

Issues

Unlike before, the game can be started. However, the textures of the character's body appear black.

When set to OpenGL, the body textures are displayed correctly, but the title screen is completely dark. Also, when Disable Surface Sync is turned on, body textures do not display correctly even in OpenGL

Screenshots

Vita3K v0 1 9 3506-c01996ec _ ヴァルハラナイツ3 GOLD (PCSG00307) _ Vulkan _ 30 FPS (33 ms) _ 960x544 _ Nearest 2023_12_09 13_37_14

Log

vita3k.log

Same issues in mobile version but in openGL is white not black