Closed svdgoor closed 1 year ago
I make a few assumptions:
Also, as an additional observation, it would appear the preview in /ir s map is shifted by about 30 blocks in the negative z direction. Not sure why, but everything looks fine, just ~30 blocks to the side.
What is this PR Doing?
So basically StrangeOne made this /iris studio map
window where you can see a bunch of different views of the terrain of an Iris world
I replaced the renderer for the continents (that is currently based on the height relative to the total dimension height) with a version based on the heights configured in the generators of the biomes at each location.
The reason for this change is that the total height difference (-64 to 448) is so high, that a difference in terrainheight of 100 blocks would only change the R value of the color on the preview by 60 points.
The alternative to this approach is calculating the maximal difference in terrain height to use as the delta of the height, but that is not nice.
Terrain height was unreliable. Instead, we take an output more closely related to the continentStyle on the Dimension, as opposed to a way-down-the-line output, being the terrain height.