Shop restock rates now defined in the string format (1 day, 1 week, 1 real day etc)
Adjusted room description generation, templates, etc. - room object no longer included in template
Added RoomAlerts to room descriptions
Mutators can now prepend, append or replace text for room titles or descriptions
Mutators can now apply colorpatterns to room titles or descriptions (or appended text)
Mutators can now apply buffId's to everyone in the room (or zone if it's a zone mutator).
dusty-floors mutator demonstrates each text replacement, along with a buffId it applies (10-weakness)
Fixed util.SplitString() function to respect already existing new lines.
If a script attempts to remove a mutator from a room, it also propagates that up to. the zone level and removes it from the zone (if such a mutator exists there).
Example (dusty-floor) mutator text effects (append used):
Changes
1 day
,1 week
,1 real day
etc)RoomAlerts
to room descriptionsdusty-floors
mutator demonstrates each text replacement, along with a buffId it applies (10-weakness
)util.SplitString()
function to respect already existing new lines.Example (
dusty-floor
) mutator text effects (append used):