Pets will have passive or active (or both?) abilities.
This ability may get better with pet level, not sure yet. Maybe pets will just grow in size/age.
Players can have no more than 1 pet, but may make it possible to swap pets in some kind of "pet hotel" type situation.
Pets can be given names, which will help identify them uniquely.
Passive Abilities
These are naturally applied gains, buffs, abilities to players, or special things that only happen at specific times.
Stat gains (Strength, Speed, Smarts, Vitality, Mysticism, Perception)
Player gets some enhancement or buff
Pet may "magically" intervene in some event (prevent death for example)
Carry objects for the player
Skill specific bonus
Active Abilities
These are triggered during idle moments randomly. Possible more mature pets more often.
Assist in combat
Discover/Alert to something
Steal an object from mobs/players
Losing Pets
Pets may die or otherwise get removed from player ownership.
Examining your pet will tell you how it's doing:
happy, content, hungry, starving
Players should keep pet food on hand for whenever their pet is hungry. If your pet is able to eat, they will get stronger and bigger. Whenever a pet can't eat the player will be warned that their pet is hungry. Each time a pet is hungry and not fed, they will drop to a more dire state of hunger.
Pet examples (and possible abilities)
Dog
Passive
+Strength
Active
Alerts to "hidden" players/mobs
Finds stashed items
Mule
Passive
+Vitality
Active
Carries extra items for the player... a mobile container.
Description
Pets will be non-mob entities.
Pets will have passive or active (or both?) abilities. This ability may get better with pet level, not sure yet. Maybe pets will just grow in size/age.
Players can have no more than 1 pet, but may make it possible to swap pets in some kind of "pet hotel" type situation.
Pets can be given names, which will help identify them uniquely.
Passive Abilities
These are naturally applied gains, buffs, abilities to players, or special things that only happen at specific times.
Active Abilities
These are triggered during idle moments randomly. Possible more mature pets more often.
Losing Pets
Pets may die or otherwise get removed from player ownership.
Examining your pet will tell you how it's doing:
happy
,content
,hungry
,starving
Players should keep pet food on hand for whenever their pet is hungry. If your pet is able to eat, they will get stronger and bigger. Whenever a pet can't eat the player will be warned that their pet is hungry. Each time a pet is hungry and not fed, they will drop to a more dire state of hunger.
Pet examples (and possible abilities)
Dog
Passive
Active
Mule
Passive
Active
Cat
Passive
Active
Owl
Passive
Nouns
in room description are more visible