WEKIT-ECS / MIRAGE-XR

MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored instruction.
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HL: drawing throws an error, but works #1440

Open fwild opened 1 year ago

fwild commented 1 year ago

The tiltbrush augmentation throws an error when executed, but it works with recording and replay. The error seems to be connected to a shader (and may be the one we know about).

fwild commented 1 year ago

here the log:


[i5.Toolkit.Core.ExperienceAPI.ExperienceAPIClient] Sending xAPI statement mailto:anonymous@wekit-ecs.com : https://wekit-ecs.com/ActionPredicate=drawing : https://wekit-ecs.com/ActionID=TS-4adbf763-2c97-4b2b-9542-49745b210f4e
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
i5.Toolkit.Core.Utilities.i5Debug:Log(Object, Object)
i5.Toolkit.Core.ExperienceAPI.<SendStatementAsync>d__22:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
i5.Toolkit.Core.ExperienceAPI.ExperienceAPIClient:SendStatementAsync(Statement)
MirageXR.<OnToggleObject>d__8:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
MirageXR.ExperienceService:OnToggleObject(ToggleObject, Boolean)
UnityEngine.GridLayout:DoNothing()
MirageXR.EventManager:ActivateObject(ToggleObject)
MirageXR.<Create>d__25:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
TiltBrush.<WriteToFile>d__16:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
TiltBrush.<GenerateAdjustedMemoryBrushStroke>d__17:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

Near interactions are not enabled for AN-bf5daaae-e706-48cb-a41c-84f215a01ee9. To enable near interactions, add a NearInteractionGrabbable component to AN-bf5daaae-e706-48cb-a41c-84f215a01ee9 or to a child object of AN-bf5daaae-e706-48cb-a41c-84f215a01ee9 that contains a collider.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Microsoft.MixedReality.Toolkit.UI.ObjectManipulator:Start()

Unity bug? Prefab had incorrect m_ControllerStyle None != Hands; try re-importing it.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.ControllerGeometry:set_TempWritableStyle(ControllerStyle)
TiltBrush.VrSdk:SetControllerStyle(ControllerStyle)
TiltBrush.VrSdk:Init(GameObject, Camera)
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

Unity bug? Prefab had incorrect m_ControllerStyle None != Hands; try re-importing it.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.ControllerGeometry:set_TempWritableStyle(ControllerStyle)
TiltBrush.VrSdk:SetControllerStyle(ControllerStyle)
TiltBrush.VrSdk:Init(GameObject, Camera)
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

A texture is missing from the catalog. Do you need to re-pack AtlasCatalog?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
TiltBrush.IconTextureAtlas:AtlasIconTextures()
TiltBrush.IconTextureAtlas:Init()
TiltBrush.SketchControlsScript:Init()
TiltBrush.Tiltbrush:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[CRITICAL][Unity]: Unity Exception ArgumentNullException: Value cannot be null.
Parameter name: shader : UnityEngine.Material.CreateWithShader (UnityEngine.Material self, UnityEngine.Shader shader) (at <00000000000000000000000000000000>:0)
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at <00000000000000000000000000000000>:0)
TiltBrush.RenderWrapper.Awake () (at <00000000000000000000000000000000>:0)
UnityEngine.Object.Internal_CloneSingle (UnityEngine.Object data) (at <00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate[T] (T original) (at <00000000000000000000000000000000>:0)
MirageXR.DrawingPlayer.Init (MirageXR.ToggleObject obj) (at <00000000000000000000000000000000>:0)
MirageXR.ObjectFactory.ActivatePrefab (System.String prefab, MirageXR.ToggleObject obj) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) (at <00000000000000000000000000000000>:0)
System.ValueTuple`4[T1,T2,T3,T4]..ctor (T1 item1, T2 item2, T3 item3, T4 item4) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions+<>c..ctor () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) (at <00000000000000000000000000000000>:0)
System.ValueTuple`4[T1,T2,T3,T4]..ctor (T1 item1, T2 item2, T3 item3, T4 item4) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishStageThree () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) (at <00000000000000000000000000000000>:0)
MirageXR.ReferenceLoader.GetAssetReferenceAsync[T] (System.String prefabName) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) (at <00000000000000000000000000000000>:0)
System.ValueTuple`4[T1,T2,T3,T4]..ctor (T1 item1, T2 item2, T3 item3, T4 item4) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions+<>c..ctor () (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)
Microsoft.Identity.Json.Utilities.ValidationUtils.ArgumentNotNull (System.Object value, System.String parameterName) (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <00000000000000000000000000000000>:0)
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

ArgumentNullException: Value cannot be null.
Parameter name: shader
  at UnityEngine.Material.CreateWithShader (UnityEngine.Material self, UnityEngine.Shader shader) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <00000000000000000000000000000000>:0 
  at TiltBrush.RenderWrapper.Awake () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Object.Internal_CloneSingle (UnityEngine.Object data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Object.Instantiate[T] (T original) [0x00000] in <00000000000000000000000000000000>:0 
  at MirageXR.DrawingPlayer.Init (MirageXR.ToggleObject obj) [0x00000] in <00000000000000000000000000000000>:0 
  at MirageXR.ObjectFactory.ActivatePrefab (System.String prefab, MirageXR.ToggleObject obj) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 
  at System.ValueTuple`4[T1,T2,T3,T4]..ctor (T1 item1, T2 item2, T3 item3, T4 item4) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 
  at Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions+<>c..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 
  at System.ValueTuple`4[T1,T2,T3,T4]..ctor (T1 item1, T2 item2, T3 item3, T4 item4) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.Tasks.Task.FinishStageThree () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 
  at MirageXR.ReferenceLoader.GetAssetReferenceAsync[T] (System.String prefabName) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 
  at System.ValueTuple`4[T1,T2,T3,T4]..ctor (T1 item1, T2 item2, T3 item3, T4 item4) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 
  at Microsoft.CSharp.RuntimeBinder.RuntimeBinderExtensions+<>c..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 
  at Microsoft.Identity.Json.Utilities.ValidationUtils.ArgumentNotNull (System.Object value, System.String parameterName) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
MirageXR.DrawingPlayer:Init(ToggleObject)
MirageXR.<ActivatePrefab>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
MirageXR.<GetAssetReferenceAsync>d__0`1:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.ValueTuple`4:.ctor(T1, T2, T3, T4)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Microsoft.CSharp.RuntimeBinder.<>c:.ctor()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
Microsoft.Identity.Json.Utilities.ValidationUtils:ArgumentNotNull(Object, String)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

Unloading 2 Unused Serialized files (Serialized files now loaded: 6)
Sdk mode: Mrtk XRDevice.model: OpenXR Display
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
TiltBrush.App:Start()

State <- LoadingBrushesAndLighting
set CanvasLocalPose: T: 0.000000e+000 0.000000e+000 0.000000e+000
R: 0.000000e+000 0.000000e+000 0.000000e+000  1.000000e+000
 S: 1.000000e+000
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TiltBrush.Coords:set_CanvasLocalPose(TrTransform)
TiltBrush.SketchControlsScript:ResetGrabbedPose(Boolean)
TiltBrush.SketchControlsScript:Start()

Unloading 134 unused Assets / (113.3 KB). Loaded Objects now: 30719.
Memory consumption went from 427.9 MB to 427.8 MB.
Total: 4653.887292 ms (FindLiveObjects: 24.681927 ms CreateObjectMapping: 22.332448 ms MarkObjects: 4596.478333 ms  DeleteObjects: 10.375833 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
Unloading 2 unused Assets / (1.7 MB). Loaded Objects now: 30484.
Memory consumption went from 428.5 MB to 426.9 MB.
Total: 4445.308906 ms (FindLiveObjects: 27.827292 ms CreateObjectMapping: 20.703490 ms MarkObjects: 4392.683646 ms  DeleteObjects: 4.074010 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
Unloading 0 unused Assets / (73.3 KB). Loaded Objects now: 30484.
Memory consumption went from 426.9 MB to 426.8 MB.
Total: 4436.693177 ms (FindLiveObjects: 26.340208 ms CreateObjectMapping: 23.838906 ms MarkObjects: 4382.837240 ms  DeleteObjects: 3.655937 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
Unloading 0 unused Assets / (449.2 KB). Loaded Objects now: 30484.
Memory consumption went from 427.3 MB to 426.8 MB.
Total: 4426.887604 ms (FindLiveObjects: 25.149687 ms CreateObjectMapping: 21.910260 ms MarkObjects: 4376.121771 ms  DeleteObjects: 3.683646 ms)