WEKIT-ECS / MIRAGE-XR

MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored instruction.
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MirageXR

Slipping on a pair of smart glasses can give you superpowers in the workplace, superimposing procedural guides and operational data directly where you need it. Extended Reality (XR) can teach you in minutes all you need to know for complex, knowledge-intensive tasks, such as how to service the nose-wheel of an airplane, how to operate an ultrasound machine to obtain a healthcare diagnosis, or how to check and service a self-driving vehicle.

The MirageXR SOLUTIONS are the flagship products of WEKIT ECS, developed in response to real market needs, in consultation with industry and relevant communities, and based on state of the art research. MirageXR SOLUTIONS offer an all-in-one XR framework that is flexible and customisable for a broad range of industry and sector needs.

The MirageXR COMMUNITY EDITION (CE) is the is the B2B Open Source solution of the MirageXR platform. This reference implementation of an XR training system for complex work environments is offered ‘as is’ for the XR developer community to use, update, and further develop.

The MirageXR SOLUTIONS enable experts and learners to share experience via XR and wearables using ghost tracks, in-situ feedback, and anchored instruction. They offers six unique value adding features that are hard to emulate:

MirageXR provides an enhanced, location-based experience for learners with the promise to get access to expert knowledge faster, better, and more engaging than ever before. Better engagement means more effective education and training which translates real social and economic benefits to the market.

MirageXR has received funding from the European Union’s Horizon 2020 research and innovation programme through the XR4ALL project with the grant agreement No 825545, through the OpenReal project funded by The Open University of the UK, and through the ARETE project with the grant agreement No 856533.

The Alien character model is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Any reuse of this model must acknowledge the work of the ARETE team at Consiglio Nazionale delle Ricerche - Istituto per le Tecnologie Didattiche, Palermo Italy.

IBM Cloud Unity SDK Core (Assets/IBMWatsonSDK/IBMSdkCore) and IBM Cloud Unity SDK Core (Assets/IBMWatsonSDK/Watson) are licensed under Apache 2.0. The full license text is available in /Assets/IBMWatsonSDK/Watson/LICENSE and /Assets/IBMWatsonSDK/IBMSdkCore/README.md

Download Releases

Main Build status for HoloLens builds: example workflow

Main Build status for Android builds: example workflow

You can find the releases in the Releases tab. They contain changelogs and installer files for the HoloLens 1 & 2 devices.

Download Preview Builds

Preview builds reflect the current state of the development and may be unstable. Use these installers to test new features before they are available as a regular release. Preview releases are for testing purposes only and should not be used in production.

Preview Build status for HoloLens builds: example workflow

Preview Build status for Android builds: example workflow

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Getting started

  1. Install Unity Hub
  2. This repository contains several large files, so you need to install git lfs, e.g., brew install git-lfs
  3. Clone the project from here in your favourite way, e.g., git clone git@github.com:WEKIT-ECS/MIRAGE-XR.git
  4. Place the API keys as described in compiling MirageXR
  5. Add the project to Unity Hub, open it, and install the editor version prompted for.