MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored instruction.
Zoom used to have a Unity plugin that can be made available still, I'd think, via connections we have. This would allow us to: open a live lecture that can resize the AR view, controlled by the lecturer. Could trigger step changes, controlled by the lecturer. And it could provide the same control flow also for recordings, so if people watch the recording, the same triggers could be activated (at the time code when they initially were sent).
Zoom used to have a Unity plugin that can be made available still, I'd think, via connections we have. This would allow us to: open a live lecture that can resize the AR view, controlled by the lecturer. Could trigger step changes, controlled by the lecturer. And it could provide the same control flow also for recordings, so if people watch the recording, the same triggers could be activated (at the time code when they initially were sent).
Here is more info about the native SDKs: https://developers.zoom.us/docs/meeting-sdk/