WEKIT-ECS / MIRAGE-XR

MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored instruction.
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Universal Rendering Pipeline #1939

Closed BenediktHensen closed 1 month ago

BenediktHensen commented 1 month ago

Closes #1785.

This pull request changes the project from the built-in rendering pipeline to the Universal Rendering Pipeline (URP). It also initializes the rendering settings. Materials and particle effects were adjusted or remade so that they are compatible with the URP. In the MRTK, the option was activated that the MRTK standard shader now also uses URP.

fwild commented 1 month ago

@cawke does it work for you now? I have experienced no issues, and I am keen to progress with the lighting ticket (which depends on URP)

fwild commented 1 month ago

The last push from me resolves https://github.com/WEKIT-ECS/MIRAGE-XR/pull/1939, https://github.com/WEKIT-ECS/MIRAGE-XR/issues/1406, and https://github.com/WEKIT-ECS/MIRAGE-XR/issues/845

cawke commented 1 month ago

fix https://github.com/WEKIT-ECS/MIRAGE-XR/pull/1944