Closed BenediktHensen closed 1 month ago
@cawke does it work for you now? I have experienced no issues, and I am keen to progress with the lighting ticket (which depends on URP)
The last push from me resolves https://github.com/WEKIT-ECS/MIRAGE-XR/pull/1939, https://github.com/WEKIT-ECS/MIRAGE-XR/issues/1406, and https://github.com/WEKIT-ECS/MIRAGE-XR/issues/845
Closes #1785.
This pull request changes the project from the built-in rendering pipeline to the Universal Rendering Pipeline (URP). It also initializes the rendering settings. Materials and particle effects were adjusted or remade so that they are compatible with the URP. In the MRTK, the option was activated that the MRTK standard shader now also uses URP.