Open fwild opened 3 weeks ago
(this PR has messed up commits - will clean later!)
Cleaned it up - ready to go.
I think we should leave only the basic shaders and not collect all possible shader variants. even on a 12-core processor it takes a lot of time (I understand that this is only the first time) and I’m afraid to imagine what size of the build this assembly will have.
The build is over 400 megabytes in size. which is more than double the normal build.
Resolves https://github.com/WEKIT-ECS/MIRAGE-XR/issues/1951
(But let me double check this first!)