MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored instruction.
Often MirageXR Activities use Digital Twins of the real world location in which the training will be applied.
These Digital Twins are either 3D Scans, or 3D models (converted from CAD/BIM, or manually authored).
The goal of Issue, is to beautify these Digital Twins, borrowing the exciting holographic visuals from films and games.
For this first 6 day sprint, I will be focusing on developing the initial shaders system to achieve the hologram look.
Extended goals include:
An animated reveal of the Digital Twin
Some kind of visual to communicate when the hologram extends past the real world bounds of the user's physical space. (Perhaps dimming, turning red, or being hidden entirely)
Support for the HMD/Telelocation 'Peephole' in which the Digital Twin is only visble in the centre of the user's view.
Early visual references:
Over the course of the week I'll be gathering further reference, with the goal of developing the holographic style into something more unique, and furthering the visual communication of the MirageXR branding.
First steps include:
Setting up a test scene, with representitive models for 3D Scan and box modelled Digital Twins.
Creating a URP Shader Graph for the new hologram digital twin material.
Developing the shader to support the phases of hologram transparency.
Authoring textures to support the hologram effect, including a real world scale grid.
Creating a dedicated shader function for the real world scale grid, including numbers that up in metres.
Experimenting with the Visual Effect Graph to add visual flourish outside the realm of a surface shader
Often MirageXR Activities use Digital Twins of the real world location in which the training will be applied. These Digital Twins are either 3D Scans, or 3D models (converted from CAD/BIM, or manually authored). The goal of Issue, is to beautify these Digital Twins, borrowing the exciting holographic visuals from films and games.
For this first 6 day sprint, I will be focusing on developing the initial shaders system to achieve the hologram look. Extended goals include:
Early visual references: Over the course of the week I'll be gathering further reference, with the goal of developing the holographic style into something more unique, and furthering the visual communication of the MirageXR branding.
First steps include: