Closed fwild closed 1 week ago
The PolySpatial 1.3.9 documentation says:
Note: Image masking is supported but there may be fidelity issues that come up. Straight image masking using simple images should work fairly well out of the box, though there may be some slight sizing differences due to the ability to support correct mapping. For 9-Slice sprite, Tile or other mesh based images, there will be some definite issues in how the mask is applied. Currently we do not support handling of the mesh information and instead just apply the mask as if it is a simple image based mask.
Note: Image masking does not affect clip box/collider hit testing when running. While the image mask may only show a portion of the item being masked, the clipping/collider testing still extends to the full rectangle that covers the masked portion of any UGUI item.
Note: By default, Dropdown and ScrollView will not apply image masking to their children due to the format of masking image they use by default. If you want to use masking with these components, you will need to change their mask image.
Augmentation list, Step Info have the broken mask (hides radially, as seemingly the round corners are not supported on PolySpatial). This looks like if we switch off the rounded corners, the mask should work?