WareBare / WanezModGD

Grim Dawn: AoM (Mod) - everything I am working on is in this mod
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WanezMod v1.3.6

[MOD] Grim Dawn: Ashes of Malmouth - v1.0.5.0

Forum Thread: http://www.grimdawn.com/forums/showthread.php?t=61200

working on wiki pages, some information here are older


1 Introduction

1.1 Installation

1.2 How To Play The Campaign

1.3 Versioning

2 Dynamically Generated Areas (DGA)

2.1 Items

2.2 - DGA Types

2.3 - DGA Affixes

2.4 - Enemies

2.5 - Monster Power

2.6 - Factions

3 Main Campaign

3.1 Enemies

3.2 Misc

4 Vanilla Rebalance & Changes

4.1 Devotion Shrines

5 Masteries

6 Gifts & Treasures

6.1 Planar Scraps

6.2 Leveling Gear

6.3 Artifacts

7 Runic Inscriptions

7.1 Runes

7.2 Stones

7.3 Inscriptions

7.4 Runic Sets

7.5 Runic-Sequence

7.6 Rune-Lore

8 Miscellaneous

8.1 Shrines & Pylons

8.2 new Phasing Lords

8.3 Patrons

8.4 Legendary Crafting

8.5 Personal Assistant

8.6 Legendary Notify

8.7 Auto Pick Up

9 Links

9.1 Videos

10 Credits

10.1 Contributors

10.2 Special Thanks

10.3 Art

10.4 Mods Included



1 - Introduction

Unofficial Mod for Grim Dawn. This is the full Mod's source with all of its SubMods. This Mod has everything I am working on (DGA, Masteries, Items, etc.), everything will be available in this mod as some kind of Compilation.

1.1 - Installation

Extract the contents of the .7z into /Grim Dawn/mods/. You should end up with something like: C:/Program Files (x86)/Steam/SteamApps/common/Grim Dawn/mods/WanezMod with the directories "database" and "resources" inside. When you start the Game, choose "Custom Campaign" and select "WanezMod"


1.2 - How To Play The Campaign

Inside the WanezMod Folder is a "copyCampaignMap.bat" which will copy the Campaign map into the Mod Folder, you can also do this yourself if you don't trust a strangers bat or it didn't work. Simply go to /Grim Dawn/gdx1/resources/Levels.arc and copy the .arc into /Grim Dawn/mods/WanezMod/resources/ When you start the game you can now select WanezMod - world001.wrl, this is the Campaign


1.3 - Versioning

Just doing this section so it becomes a little more clear how it is going to be for me (X.Y.Z)

Description X Y Z
Purpose Big Changes New Features, Balance changes Bug fixes, Crate Update
Item/Skill Loss Likely Unlikely very Unlikely
Notes often Overhauls of existing features or Expansions from Crate minor or major features, or just new maps Vanilla changes to Monsters or Items will force me to update

it is possible the version is stuck in 1.y.z for a long time and goes up to 1.35.0 or something crazy



2 - Dynamically Generated Areas

Entering the DGA map will give you access to everything the dismantle NPC has to offer. Normal Difficulty will also give you all Inventory bags.

2.1 - Items

2.1.1 - DGA-Scrolls

2.1.2 - Area-Scroll

2.1.3 - DGA-Orb

2.1.4 - Souls & Essences

2.2 - DGA Types

2.2.1 - Tiers

2.2.2 - Mission

2.2.3 - Endless

2.2.4 - Challenge

2.2.5 - Uber Mode

2.2.6 - Bosses

2.3 - DGA Affixes

2.3.1 - Drop Rate Changes

2.3.2 - Types

2.4 - Enemies

2.4.1 - Loot & Drops

2.4.2 - Nemesis

2.4.3 - Mini Boss

2.5 - Monster Power

2.5.1 - Difficulties

2.5.2 - Modes

2.5.3 - Conclusion

2.6 - Factions

2.6.1 - Planes-Shifters

2.6.2 - Planar Invaders


2.1 - Items

You have the option of enemies having Vanilla Loot Tables or DGA Loot Tables. Vanilla Loot Tables will drop lots of items and they remain on the ground until you start a new Session, this is why you can have DGA Loot Tables, Monsters drop additional items to compensate for the loss and allow you to craft more.

DGA-Items are moved directly into your inventory

2.1.1 - DGA-Scrolls

2.1.2 - Area-Scroll

2.1.3 - DGA-Orb

DGA-Orbs can be obtained by using regular DGA-Scrolls for Ultimate Difficulty while being outside the Summoning-Circle for Portals, this way you can use lower Tiers to create DGA-Orbs required to craft a variety of other DGA-Items:

The number of DGA-Orbs you get is dependent on the DGA Scrolls' Tier:

You can also get DGA-Orbs in Normal/Elite by completing DGA-Type Quests (Missions, Endless, Challenges) or by finding a chest in any Difficulty.

2.1.4 - Souls & Essences


Back to: 2 - DGA


2.2 - DGA Types

DGA-Tiers do not increase DGA-Scroll Drop-Rates, only DGA-Difficulties and DGA-Affixes do, but DGA-Tiers increase the Drop-Rate of Souls, Essences and Orbs.

Difficulties Normal and Elite don't require you to find an item to open a portal, you can craft Tiers 1 to 15 at the Blacksmith for Iron Bits and a Potion. Normal and Elite also stop increasing their Monster Level at 60. The difference between the two difficulties is that you will receive more Iron Bits/Orbs in Elite and Quests will grant much more XP than on Normal. Ultimate requires you to find DGA-Scrolls to access higher DGA-Tiers and only Tier 0 can be crafted at the Blacksmith.

2.2.1 - Tiers

2.2.2 - Mission

2.2.3 - Endless

Endless will not follow the regular DGA-Tier mechanics, but instead increase Monster Level by one with every round. Whether you want to increase the Monster Level or not can be decided at the end.

2.2.4 - Challenge

2.2.5 - Uber Mode

2.2.6 - Bosses

The Boss can be found in a new Area, this allows me to add more features in the future and makes certain DGA-Types less prone to bugs. Inside that room you will find the Boss and a Portal back to the Encampment.

Endless and Challenges will use this room to show you the Portal for your next area after you have killed a Boss (Endless) or Mini-Boss (Challenge). The Portal back to the camp is also available.


Back to: 2 - DGA


2.3 - DGA-Affixes

It is possible to make DGA more challenging and increase Drop-Rates - you may have as many as you like and you can afford.

DGA-Affixes will show up as quests and are being removed when you use a scroll to open the portal, therefore it will only affect the area the scroll was used for.

Quests are granted by a Scroll and it is possible to craft a random scroll at the Blacksmith or to find them.

2.3.1 - Drop-Rate

The following items are being affected by drop-rate increases from DGA Affixes:

Increases are being added up and multiplied with the base drop-rate (eg. Base Drop-Rate of a DGA Scroll could be 5% and you have three different affixes giving 10%/25%/30%, this will result in 5% * 65% = 8.25%)

2.3.2 - Affix Types

In order to keep Scroll names short, you will find the only the Type rather than a full explanation of it:


Back to: 2 - DGA


2.4 - Enemies

I added enemies to the tool's functionality, this means I can change data across all files or pick a certain file to change values easily, also every time there is a new Grim Dawn update I can update them aswell. This results in more features that would have been tedious and not worth the time. It also means more customization options for players and up to date enemy files.

2.4.1 - Loot & Drops

You can choose to play "Vanilla-Mode", it means monsters will have their vanilla Loot Tables with their vanilla Drop-Rates (or any changes made to vanilla files from other Mods). This Mode is only available in Normal DGA-Difficulty. If you just want a different endgame experience to vanilla areas, you can choose "Vanilla-Mode" and you will get the same items as you would playing the Campaign.

I am giving the option of removing worthless items, because I cant just remove them from the ground, you would have to start a new Session if you are doing the same area multiple times and this is defeating the purpose of DGA.

Any other DGA-Difficulty will ignore "Vanilla-Mode" and use the DGA Loot Tables and Drop-Rates, if "Vanilla-Mode" is going to be more popular and requested to be part of more DGA-Difficulties I will make it happen, the reason why I don't, is because it will increase the file size for no good reason. Vanilla Legendaries are still dropping in every DGA-Difficulty and the only thing missing are rares, but instead monsters are dropping Souls & Essence which can be used to buy Scraps, Components and other Vanilla Crafting Materials.

2.4.2 - Nemesis

2.4.3 - Mini Boss


Back to: 2 - DGA


2.5 - Monster Power

You have the option of making monsters more powerful and certain DGA-Types will inherently have stronger monsters. I'm starting with increasing Enemy Defense and Enemy Offense equally, this may change over time.

200% Monster Power = 2x Damage/Defense

Reflect has not been adjusted, so keep an eye out for it

2.5.1 - Difficulties

You can choose between 7 different (DGA-)Difficulties, you won't get more Loot, only DGA Items which are moved directly into your inventory are increased by this (due to modding limitations).

Difficulty Monster Power DGA Scrolls Notes
Casual 100% -10% Portal will stay until a new one is opened (you may re-enter the map when you die)
Normal 100%
Hard 125% +20%
Elite 150% +50%
Ultimate 175% +75%
Epic 200% +100%
Legendary 225% +125% I can add more if this is not enough

Monster Power describes how hard monsters are in comparison to vanilla monsters (100% is the same as Vanilla)

2.5.2 - Modes

Having just two here is plenty, since it doubles the possible choices for the player.

2.5.3 - Conclusion

Mode - Difficulty Monster Power DGA Scrolls
Standard - Normal 100% + 0%
Uber - Normal 200% + 0%
Standard - Elite 150% + 50%
Uber - Elite 300% +100%
Standard - Legendary 225% +125%
Uber - Legendary 450% +250%

Tiers still increase Monster Level, in addition to the Monster Power increases. T15 Uber - Legendary would be a +30 Level +450% Offense and Defense


Back to: 2 - DGA


2.6 - Factions

2.6.1 - Planes-Shifters

2.6.2 - Planar Invaders


Back to: 2 - DGA



3 - Main Campaign

3.1 Enemies

3.2 Misc


3.1 - Enemies


Back to: 3 - Main Campaign


3.2 - Misc


Back to: 3 - Main Campaign



4 - Vanilla Rebalance & Changes

4.1 Devotion Shrines


4.1 - Devotion Shrines


Back to: 4 - Vanilla Rebalance & Changes



5 - Masteries

The following lists may not reflect every skill available to that Mastery, it was changing so many times that I lost track at some point. The only reason for it is to give an idea of what a Mastery has to offer.

5.1 Gunslinger

5.2 Conjurer

5.3 Conjurer


5.1 - [Planes-]Gunslinger

Damage Types

Skills


Back to: 5 - Masteries


5.2 - Spellcaster/Summoner ([Planes-]Conjurer)

Damage Types

Skills


Back to: 5 - Masteries


5.3 - Spellcaster ([Planes-]Eldritch)

Damage Types

Skills


Back to: 5 - Masteries



6 - Gifts & Treasures

6.1 Planar Scraps

6.2 Leveling Gear

6.2.1 How To Obtain

6.2.2 What Is Special About It

6.2.3 The Goal

6.2.4 List of Properties

6.3 Artifacts

6.3.1 How To Obtain

6.3.2 What Is Special About It

6.3.3 The Goal


6.1 - Planar Scraps

6.2 - Leveling Gear

6.2.1 - How To Obtain

6.2.2 - What Is Special About It

6.2.3 - The Goal

6.3 - Artifacts

6.3.1 - How To Obtain

6.3.2 - What Is Special About It

6.3.3 - The Goal

6.3.4 - List of Properties

You can craft Items consisting of a Base Item put together from a Variation and Base Stat (Implicit), when the Base Item is determined a Prefix and a Suffix is added as well as a Blacksmith Bonus. The Base Item has the highest roll, Affixes have around half or even a quarter of that value, since they can be rolled on every item. Affixes can also come as 3 different stats at once or you get unlucky and only get one of the available stats.

Affixes

Amor Base Stats (Implicit)

Player - Armor

Stat Feet Hands Head Legs Chest Shoulders
+x to All Skills X X X X X X
+x% Total Speed X
+x% Run Speed X X
+x% Attack Speed X
+x% Cast Speed X
+x% Attack & Cast Speed X X
+x% Total Damage X
+x% Total Damage + Total Speed
+x% Skill Cooldown Reduction X X
+x% Projectile Speed X
x% Chance to Avoid Attacks X X X X
Increases Armor Absorption by x% X X X
+x Health X
Increases Energy Regeneration by x% X
+x Physique X
+x Cunning X
+x Spirit X
+x All Attributes X X X
+x Offensive Ability X
+x Defensive Ability X
+x Offensive & Defensive Ability X

Pet - Armor

Stat Feet Hands Head Legs Chest Shoulders
+x% Total Speed & Damage X X X X X X
+x Offensive & Defensive Ability X X
+x% Skill Cooldown Reduction X
x% Chance to Avoid Attacks & Armor X X X

Player - Accessories

Stat Belt Amulet Rings Medal Focus
+x to All Skills X X X V/X
+x% Run Speed X
+x% Cast Speed V/X
+x% Total Damage V/X
+x% Total Damage + Total Speed X V
+x% Skill Cooldown Reduction X X X X
+x% Projectile Speed X
x% Chance to Avoid Attacks X
x-y Physical Damage V V V V
+x Health Regenerated per second V V
Increases Health Regeneration by x% V
+x Energy Regenerated per second V V V
Increases Energy Regeneration by x% V V
+x% Experience Gained V V V V X
+x Physique X
+x Cunning X
+x Spirit X V
+x All Attributes V V V
x% Skill Energy Cost X X X
+x Armor V

Pet - Accessories

Stat Belt Amulet Rings Medal Focus
+x% Total Speed & Damage X X
+x Offensive & Defensive Ability X
+x% Skill Cooldown Reduction X
x% Chance to Avoid Attacks & Armor X

Back to: 6 - Gifts & Treasures



7 - Runic Inscriptions

7.1 Runes

7.2 Stones

7.3 Inscriptions

7.4 Runic Sets

7.5 Runic-Sequence

7.6 Lore


7.1 - Runes


Back to: 7 - Runic Inscriptions


7.2 - Stones


Back to: 7 - Runic Inscriptions


7.3 - Inscriptions


Back to: 7 - Runic Inscriptions


7.4 - Runic Sets

This has nothing to do with set bonuses, it simply means these are different types of runes. Only Runes from the same set can be used to create an Inscription


Back to: 7 - Runic Inscriptions


7.5 - Runic-Sequence

A quick Tutorial on "How to create an Inscription", a tutorial can also be found in the Video Section


Back to: 7 - Runic Inscriptions


7.6 - Lore


Back to: 7 - Runic Inscriptions



8 - Miscellaneous

8.1 Shrines & Pylons

8.2 Phasing Beasts

8.3 Patrons

8.4 Legendary Crafting

8.5 Personal Assistant

8.6 Legendary Notify

8.7 Auto Pick Up


8.1 - Shrines & Pylons

8.1.1 - Shrines


Back to: 8 - Miscellaneous


8.2 - Phasing Lords

You can find more about them on the wiki page


Back to: 8 - Miscellaneous


8.3 - Patrons

An additional layer of reward system for farming reputation, usually involves sacrificing Reputation in return for something useful and unique. First part is for Planes-Shifters' Artifact system where you can remove all your Reputation in return for a token to upgrade an Artifact, but it can be something else as well, such as Blacksmiths improving with Faction Rank. This will give you a choice between keeping the high rank a little longer or exchange it now to get the token and be able to keep farming Reputation for the next token, but have to wait to be able to craft the best possible outcome at a Blacksmith.


Back to: 8 - Miscellaneous


8.4 - Legendary Crafting


Back to: 8 - Miscellaneous


8.5 - Personal Assistant

Personal Assistant - Conversation


Back to: 8 - Miscellaneous


8.6 - Legendary Notify


Back to: 8 - Miscellaneous


8.7 - Auto Pick Up

Auto Pick Up


Back to: 8 - Miscellaneous



9 - Links

9.1 - Videos

Runic Inscriptions


Back to: 9 - Links



9 - Credits

9.1 - Contributors

alexei

Zaknafein

hawk4me

9.2 - Special Thanks To

9.3 - Graphics

Bitmaps

9.4 - Mods Included

Using Omega Mod Dismantling and Legendary Essences (with my own adjustments for Epics)

Stasher