Closed Xiaminou closed 7 years ago
Personally I actually disagree with this. Unless you're using a high resolution texture pack, using more than 3 gigs of ram is almost always counterproductive. Vazkii has a long post about it here. And I think it's a good idea, at least on the surface, for curse to limit users from bad experiences by preventing them from allocating too much.
I'm not really sure how it performs in low ram environments, but if you have, say, 4 gigs of ram total, you probably don't want to be allocating more than 2 to minecraft anyway.
I understand their desire to save users from themselves, but not all of us users can't tell the difference between a CD-ROM drive and a cup holder.
Perhaps allow more power over the RAM settings and Java parameters after enabling an 'advanced mode' like many applications have?
Can you overwrite it with the java arguments box?
I have read the post by Vazkii and all it says is "allocating too much ram is bad". Meanwhile I have ran out of ram with 6GB (my computer has 12) while exploring the overworld in my modpack. So I had to add the java argument myself. But I don't see what that has to do with forcibly limiting users to an arbitrarily determined amount of RAM (why half?). Yes you can overwrite it but my point is, why limit users? Is your opinion of the average user that bad?
To be fair, the average user is that bad, but I don't think that making it that difficult for us advanced users is a good option. I'd still push for that 'advanced mode' thing.
I should be able to allocate more than half my RAM to minecraft without having to put it as a parameter. Oh and delete that awful "recommended" setting, it largely varies on modpacks, so there is no recommended.