Binaryen is a compiler and toolchain infrastructure library for WebAssembly, written in C++. It aims to make compiling to WebAssembly easy, fast, and effective:
Easy: Binaryen has a simple C API in a single header, and can also be used from JavaScript. It accepts input in WebAssembly-like form but also accepts a general control flow graph for compilers that prefer that.
Fast: Binaryen's internal IR uses compact data structures and is designed for completely parallel codegen and optimization, using all available CPU cores. Binaryen's IR also compiles down to WebAssembly extremely easily and quickly because it is essentially a subset of WebAssembly.
Effective: Binaryen's optimizer has many passes (see an overview later down) that can improve code size and speed. These optimizations aim to make Binaryen powerful enough to be used as a compiler backend by itself. One specific area of focus is on WebAssembly-specific optimizations (that general-purpose compilers might not do), which you can think of as wasm minification, similar to minification for JavaScript, CSS, etc., all of which are language-specific.
Toolchains using Binaryen as a component (typically running wasm-opt
) include:
Emscripten
(C/C++)wasm-pack
(Rust)J2CL
(Java; J2Wasm
)Kotlin
(Kotlin/Wasm)Dart
(Flutter)wasm_of_ocaml
(OCaml)For more on how some of those work, see the toolchain architecture parts of the V8 WasmGC porting blogpost.
Compilers using Binaryen as a library include:
AssemblyScript
which compiles a variant of TypeScript to WebAssemblywasm2js
which compiles WebAssembly to JSAsterius
which compiles Haskell to WebAssemblyGrain
which compiles Grain to WebAssemblyBinaryen also provides a set of toolchain utilities that can
Consult the contributing instructions if you're interested in participating.
Binaryen's internal IR is designed to be
There are a few differences between Binaryen IR and the WebAssembly language:
catch
blocks in the
exception handling feature) are represented as pop
subexpressions.--generate-stack-ir --print-stack-ir
, which prints Stack IR,
this is guaranteed to be valid for wasm parsers.)ref.func
must be either in the table, or declared via an
(elem declare func $..)
. Binaryen will emit that data when necessary, but
it does not represent it in IR. That is, IR can be worked on without needing
to think about declaring function references.local.get
must be
structurally dominated by a local.set
in order to validate (that ensures
we do not read the default value of null). Despite being aligned with the
wasm spec, there are some minor details that you may notice:Block
in Binaryen IR does not interfere with validation.
Nameless blocks are never emitted into the binary format (we just emit
their contents), so we ignore them for purposes of non-nullable locals. As
a result, if you read wasm text emitted by Binaryen then you may see what
seems to be code that should not validate per the spec (and may not
validate in wasm text parsers), but that difference will not exist in the
binary format (binaries emitted by Binaryen will always work everywhere,
aside for bugs of course).requiresNonNullableLocalFixups()
hook in pass.h
and the
LocalStructuralDominance
class.ref.func
is always a specific function type, and not
plain funcref
. It is also non-nullable.try_table
sends
on branches (if we branch, a null is never sent), that is, it sends
(ref exn) and not (ref null exn).
In both cases if GC is not enabled then we emit the less-refined type in the
binary. When reading a binary, the more refined types will be applied as we
build the IR.br_if
output types are more refined in Binaryen IR: they have the type of
the value, when a value flows in. In the wasm spec the type is that of the
branch target, which may be less refined. Using the more refined type here
ensures that we optimize in the best way possible, using all the type
information, but it does mean that some roundtripping operations may look a
little different. In particular, when we emit a br_if
whose type is more
refined in Binaryen IR then we emit a cast right after it, so that the
output has the right type in the wasm spec. That may cause a few bytes of
extra size in rare cases (we avoid this overhead in the common case where
the br_if
value is unused).stringview_wtf16
etc.) to be cast using
ref.cast
. This simplifies the IR, as it allows ref.cast
to always be
used in all places (and it is lowered to ref.as_non_null
where possible
in the optimizer). The stringref spec does not seem to allow this though,
and to fix that the binary writer will replace ref.cast
that casts a
string view to a non-nullable type to ref.as_non_null
. A ref.cast
of a
string view that is a no-op is skipped entirely.As a result, you might notice that round-trip conversions (wasm => Binaryen IR => wasm) change code a little in some corner cases.
src/wasm-stack.h
). Stack IR allows a bunch of optimizations that are
tailored for the stack machine form of WebAssembly's binary format (but Stack
IR is less efficient for general optimizations than the main Binaryen IR). If
you have a wasm file that has been particularly well-optimized, a simple
round-trip conversion (just read and write, without optimization) may cause
more noticeable differences, as Binaryen fits it into Binaryen IR's more
structured format. If you also optimize during the round-trip conversion then
Stack IR opts will be run and the final wasm will be better optimized.Notes when working with Binaryen IR:
Binaryen intrinsic functions look like calls to imports, e.g.,
(import "binaryen-intrinsics" "foo" (func $foo))
Implementing them that way allows them to be read and written by other tools, and it avoids confusing errors on a binary format error that could happen in those tools if we had a custom binary format extension.
An intrinsic method may be optimized away by the optimizer. If it is not, it must be lowered before shipping the wasm, as otherwise it will look like a call to an import that does not exist (and VMs will show an error on not having a proper value for that import). That final lowering is not done automatically. A user of intrinsics must run the pass for that explicitly, because the tools do not know when the user intends to finish optimizing, as the user may have a pipeline of multiple optimization steps, or may be doing local experimentation, or fuzzing/reducing, etc. Only the user knows when the final optimization happens before the wasm is "final" and ready to be shipped. Note that, in general, some additional optimizations may be possible after the final lowering, and so a useful pattern is to optimize once normally with intrinsics, then lower them away, then optimize after that, e.g.:
wasm-opt input.wasm -o output.wasm -O --intrinsic-lowering -O
Each intrinsic defines its semantics, which includes what the optimizer is allowed to do with it and what the final lowering will turn it to. See intrinsics.h for the detailed definitions. A quick summary appears here:
call.without.effects
: Similar to a call_ref
in that it receives
parameters, and a reference to a function to call, and calls that function
with those parameters, except that the optimizer can assume the call has no
side effects, and may be able to optimize it out (if it does not have a
result that is used, generally).This repository contains code that builds the following tools in bin/
(see the building instructions):
wasm-opt
: Loads WebAssembly and runs Binaryen IR passes on it.wasm-as
: Assembles WebAssembly in text format (currently S-Expression
format) into binary format (going through Binaryen IR).wasm-dis
: Un-assembles WebAssembly in binary format into text format
(going through Binaryen IR).wasm2js
: A WebAssembly-to-JS compiler. This is used by Emscripten to
generate JavaScript as an alternative to WebAssembly.wasm-reduce
: A testcase reducer for WebAssembly files. Given a wasm file
that is interesting for some reason (say, it crashes a specific VM),
wasm-reduce can find a smaller wasm file that has the same property, which is
often easier to debug. See the
docs
for more details.wasm-shell
: A shell that can load and interpret WebAssembly code. It can
also run the spec test suite.wasm-emscripten-finalize
: Takes a wasm binary produced by llvm+lld and
performs emscripten-specific passes over it.wasm-ctor-eval
: A tool that can execute functions (or parts of functions)
at compile time.wasm-merge
: Merges multiple wasm files into a single file, connecting
corresponding imports to exports as it does so. Like a bundler for JS, but
for wasm.wasm-metadce
: A tool to remove parts of Wasm files in a flexible way
that depends on how the module is used.binaryen.js
: A standalone JavaScript library that exposes Binaryen methods for creating and optimizing Wasm modules. For builds, see binaryen.js on npm (or download it directly from GitHub or unpkg). Minimal requirements: Node.js v15.8 or Chrome v75 or Firefox v78.All of the Binaryen tools are deterministic, that is, given the same inputs you should always get the same outputs. (If you see a case that behaves otherwise, please file an issue.)
Usage instructions for each are below.
Binaryen contains
a lot of optimization passes
to make WebAssembly smaller and faster. You can run the Binaryen optimizer by
using wasm-opt
, but also they can be run while using other tools, like
wasm2js
and wasm-metadce
.
addDefaultFunctionOptimizationPasses
.wasm-opt --help
for how to set them and other details.See each optimization pass for details of what it does, but here is a quick overview of some of the relevant ones:
if
arms
have some shared instructions at their end).block
to an outer one where possible, reducing
their number.local.set
of a value that is already
present in a local. (Overlaps with CoalesceLocals; this achieves the specific
operation just mentioned without all the other work CoalesceLocals does, and
therefore is useful in other places in the optimization pipeline.)br
or br_table
(like turning a block
with a br
in the middle into an if
when possible).local.get/set/tee
" optimization pass, doing things
like replacing a set and a get with moving the set’s value to the get (and
creating a tee) where possible. Also creates block/if/loop
return values
instead of using a local to pass the value.if
arm that has no contents, a drop of a constant value with no side
effects, a block
with a single child, etc."LTO" in the above means an optimization is Link Time Optimization-like in that it works across multiple functions, but in a sense Binaryen is always "LTO" as it usually is run on the final linked wasm.
Advanced optimization techniques in the Binaryen optimizer include SSAification, Flat IR, and Stack/Poppy IR.
See the Optimizer Cookbook wiki page for more on how to use the optimizer effectively.
Binaryen also contains various passes that do other things than optimizations, like legalization for JavaScript, Asyncify, etc.
Binaryen uses git submodules (at time of writing just for gtest), so before you build you will have to initialize the submodules:
git submodule init
git submodule update
After that you can build with CMake:
cmake . && make
A C++17 compiler is required. On macOS, you need to install cmake
, for example, via brew install cmake
. Note that you can also use ninja
as your generator: cmake -G Ninja . && ninja
.
To avoid the gtest dependency, you can pass -DBUILD_TESTS=OFF
to cmake.
Binaryen.js can be built using Emscripten, which can be installed via the SDK.
emcmake cmake . && emmake make binaryen_js
emcmake cmake -DBUILD_FOR_BROWSER=ON . && emmake make
Using the Microsoft Visual Studio Installer, install the "Visual C++ tools for CMake" component.
Generate the projects:
mkdir build
cd build
"%VISUAL_STUDIO_ROOT%\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" ..
Substitute VISUAL_STUDIO_ROOT with the path to your Visual Studio installation. In case you are using the Visual Studio Build Tools, the path will be "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools".
From the Developer Command Prompt, build the desired projects:
msbuild binaryen.vcxproj
CMake generates a project named "ALL_BUILD.vcxproj" for conveniently building all the projects.
Builds are distributed by the various toolchains that use Binaryen, like
Emscripten, wasm-pack
, etc. There are also official releases on GitHub:
https://github.com/WebAssembly/binaryen/releases
Currently builds of the following platforms are included:
Linux-x86_64
Linux-arm64
MacOS-x86_64
MacOS-arm64
Windows-x86_64
Node.js
(experimental): A port of wasm-opt
to JavaScript+WebAssembly.
Run node wasm-opt.js
as a drop-in replacement for a native build of
wasm-opt
, on any platform that Node.js runs on. Requires Node.js 18+ (for
Wasm EH and Wasm Threads). (Note that this build may also run in Deno, Bun,
or other JavaScript+WebAssembly environments, but is tested only on Node.js.)Run
bin/wasm-opt [.wasm or .wat file] [options] [passes, see --help] [--help]
The wasm optimizer receives WebAssembly as input, and can run transformation passes on it, as well as print it (before and/or after the transformations). For example, try
bin/wasm-opt test/lit/passes/name-types.wast -all -S -o -
That will output one of the test cases in the test suite. To run a transformation pass on it, try
bin/wasm-opt test/lit/passes/name-types.wast --name-types -all -S -o -
The name-types
pass ensures each type has a name and renames exceptionally long type names. You can see
the change the transformation causes by comparing the output of the two commands.
It's easy to add your own transformation passes to the shell, just add .cpp
files into src/passes
, and rebuild the shell. For example code, take a look at
the name-types
pass.
Some more notes:
bin/wasm-opt --help
for the full list of options and passes.--debug
will emit some debugging info. Individual debug channels
(defined in the source code via #define DEBUG_TYPE xxx
) can be enabled by
passing them as list of comma-separated strings. For example: bin/wasm-opt --debug=binary
. These debug channels can also be enabled via the
BINARYEN_DEBUG
environment variable.Run
bin/wasm2js [input.wasm file]
This will print out JavaScript to the console.
For example, try
bin/wasm2js test/hello_world.wat
That output contains
function add(x, y) {
x = x | 0;
y = y | 0;
return x + y | 0 | 0;
}
as a translation of
(func $add (; 0 ;) (type $0) (param $x i32) (param $y i32) (result i32)
(i32.add
(local.get $x)
(local.get $y)
)
)
wasm2js's output is in ES6 module format - basically, it converts a wasm module into an ES6 module (to run on older browsers and Node.js versions you can use Babel etc. to convert it to ES5). Let's look at a full example of calling that hello world wat; first, create the main JS file:
// main.mjs
import { add } from "./hello_world.mjs";
console.log('the sum of 1 and 2 is:', add(1, 2));
The run this (note that you need a new enough Node.js with ES6 module support):
$ bin/wasm2js test/hello_world.wat -o hello_world.mjs
$ node --experimental-modules main.mjs
the sum of 1 and 2 is: 3
Things keep to in mind with wasm2js's output:
-O
or another optimization level. That will optimize along the entire pipeline
(wasm and JS). It won't do everything a JS minifer would, though, like
minify whitespace, so you should still run a normal JS minifer afterwards.wasm-ctor-eval
executes functions, or parts of them, at compile time.
After doing so it serializes the runtime state into the wasm, which is like
taking a "snapshot". When the wasm is later loaded and run in a VM, it will
continue execution from that point, without re-doing the work that was already
executed.
For example, consider this small program:
(module
;; A global variable that begins at 0.
(global $global (mut i32) (i32.const 0))
(import "import" "import" (func $import))
(func "main"
;; Set the global to 1.
(global.set $global
(i32.const 1))
;; Call the imported function. This *cannot* be executed at
;; compile time.
(call $import)
;; We will never get to this point, since we stop at the
;; import.
(global.set $global
(i32.const 2))
)
)
We can evaluate part of it at compile time like this:
wasm-ctor-eval input.wat --ctors=main -S -o -
This tells it that there is a single function that we want to execute ("ctor"
is short for "global constructor", a name that comes from code that is executed
before a program's entry point) and then to print it as text to stdout
. The
result is this:
trying to eval main
...partial evalling successful, but stopping since could not eval: call import: import.import
...stopping
(module
(type $none_=>_none (func))
(import "import" "import" (func $import))
(global $global (mut i32) (i32.const 1))
(export "main" (func $0_0))
(func $0_0
(call $import)
(global.set $global
(i32.const 2)
)
)
)
The logging shows us managing to eval part of main()
, but not all of it, as
expected: We can eval the first global.get
, but then we stop at the call to
the imported function (because we don't know what that function will be when the
wasm is actually run in a VM later). Note how in the output wasm the global's
value has been updated from 0 to 1, and that the first global.get
has been
removed: the wasm is now in a state that, when we run it in a VM, will seamlessly
continue to run from the point at which wasm-ctor-eval
stopped.
In this tiny example we just saved a small amount of work. How much work can be saved depends on your program. (It can help to do pure computation up front, and leave calls to imports to as late as possible.)
Note that wasm-ctor-eval
's name is related to global constructor functions,
as mentioned earlier, but there is no limitation on what you can execute here.
Any export from the wasm can be executed, if its contents are suitable. For
example, in Emscripten wasm-ctor-eval
is even run on main()
when possible.
wasm-merge
combines wasm files together. For example, imagine you have a
project that uses wasm files from multiple toolchains. Then it can be helpful to
merge them all into a single wasm file before shipping, since in a single wasm
file the calls between the modules become just normal calls inside a module,
which allows them to be inlined, dead code eliminated, and so forth, potentially
improving speed and size.
wasm-merge
operates on normal wasm files. It differs from wasm-ld
in that
respect, as wasm-ld
operates on wasm object files. wasm-merge
can help
in multi-toolchain situations where at least one of the toolchains does not use
wasm object files.
For example, imagine we have these two wasm files:
;; a.wasm
(module
(import "second" "bar" (func $second.bar))
(export "main" (func $func))
(func $func
(call $second.bar)
)
)
;; b.wasm
(module
(import "outside" "log" (func $log (param i32)))
(export "bar" (func $func))
(func $func
(call $log
(i32.const 42)
)
)
)
The filenames on your local drive are a.wasm
and b.wasm
, but for merging /
bundling purposes let's say that the first is known as "first"
and the second
as "second"
. That is, we want the first module's import of "second.bar"
to
call the function $func
in the second module. Here is a wasm-merge command for
that:
wasm-merge a.wasm first b.wasm second -o output.wasm
We give it the first wasm file, then its name, and then the second wasm file and then its name. The merged output is this:
(module
(import "outside" "log" (func $log (param i32)))
(export "main" (func $func))
(export "bar" (func $func_2))
(func $func
(call $func_2)
)
(func $func_2
(call $log
(i32.const 42)
)
)
)
wasm-merge
combined the two files into one, merging their functions, imports,
etc., all while fixing up name conflicts and connecting corresponding imports to
exports. In particular, note how $func
calls $func_2
, which is exactly what
we wanted: $func_2
is the function from the second module (renamed to avoid a
name collision).
Note that the wasm output in this example could benefit from additional
optimization. First, the call to $func_2
can now be easily inlined, so we can
run wasm-opt -O3
to do that for us. Also, we may not need all the imports and
exports, for which we can run
wasm-metadce.
A good workflow could be to run wasm-merge
, then wasm-metadce
, then finish
with wasm-opt
.
wasm-merge
is kind of like a bundler for wasm files, in the sense of a "JS
bundler" but for wasm. That is, with the wasm files above, imagine that we had
this JS code to instantiate and connect them at runtime:
// Compile the first module.
var first = await fetch("a.wasm");
first = new WebAssembly.Module(first);
// Compile the first module.
var second = await fetch("b.wasm");
second = new WebAssembly.Module(second);
// Instantiate the second, with a JS import.
second = new WebAssembly.Instance(second, {
outside: {
log: (value) => {
console.log('value:', value);
}
}
});
// Instantiate the first, importing from the second.
first = new WebAssembly.Instance(first, {
second: second.exports
});
// Call the main function.
first.exports.main();
What wasm-merge
does is basically what that JS does: it hooks up imports to
exports, resolving names using the module names you provided. That is, by
running wasm-merge
we are moving the work of connecting the modules from
runtime to compile time. As a result, after running wasm-merge
we need a lot
less JS to get the same result:
// Compile the single module.
var merged = await fetch("merged.wasm");
merged = new WebAssembly.Module(merged);
// Instantiate it with a JS import.
merged = new WebAssembly.Instance(merged, {
outside: {
log: (value) => {
console.log('value:', value);
}
}
});
// Call the main function.
merged.exports.main();
We still need to fetch and compile the merged wasm, and to provide it the JS import, but the work to connect two wasm modules is not needed any more.
By default wasm-merge
errors if there are overlapping export names. That is,
wasm-merge
will automatically handle overlapping function names and so forth,
because those are not externally visible (the code still behaves the same), but
if we renamed exports then the outside would need to be modified to expect the
new export names, and so we error instead on such name conflicts.
If you do want exports to be renamed, run wasm-merge
with
--rename-export-conflicts
. Later exports will have a suffix appended to them
to ensure they do not overlap with previous exports. The suffixes are
deterministic, so once you see what they are you can call them from the outside.
Another option is to use --skip-export-conflicts
which will simply skip later
exports that have conflicting names. For example, this can be useful in the
case where the first module is the only one that interacts with the outside and
the later modules just interact with the first module.
wasm-merge
uses the multi-memory and multi-table features. That is, if
multiple input modules each have a memory then the output wasm will have several
memories, and will depend on the multi-memory feature, which means that older
wasm VMs might not be able to run the wasm. (As a workaround for such older VMs
you can run wasm-opt --multi-memory-lowering
to lower multiple memories into a
single one.)
./check.py
(or python check.py
) will run wasm-shell
, wasm-opt
, etc. on the testcases in test/
, and verify their outputs.
The check.py
script supports some options:
./check.py [--interpreter=/path/to/interpreter] [TEST1] [TEST2]..
./check.py --list-suites
.emcc
or nodejs
in the path. They will not run if the
tool cannot be found, and you'll see a warning.tests/spec
, in git submodules. Running
./check.py
should update those.Note that we are trying to gradually port the legacy wasm-opt tests to use lit
and filecheck
as we modify them. For passes
tests that output wast, this
can be done automatically with scripts/port_passes_tests_to_lit.py
and for
non-passes
tests that output wast, see
https://github.com/WebAssembly/binaryen/pull/4779 for an example of how to do a
simple manual port.
For lit tests the test expectations (the CHECK lines) can often be automatically
updated as changes are made to binaryen. See scripts/update_lit_checks.py
.
Non-lit tests can also be automatically updated in most cases. See
scripts/auto_update_tests.py
.
./third_party/setup.py [mozjs|v8|wabt|all]
(or python third_party/setup.py
) installs required dependencies like the SpiderMonkey JS shell, the V8 JS shell
and WABT in third_party/
. Other scripts automatically pick these up when installed.
Run pip3 install -r requirements-dev.txt
to get the requirements for the lit
tests. Note that you need to have the location pip
installs to in your $PATH
(on linux, ~/.local/bin
).
./scripts/fuzz_opt.py [--binaryen-bin=build/bin]
(or python scripts/fuzz_opt.py
) will run various fuzzing modes on random inputs with random passes until it finds
a possible bug. See the wiki page for all the details.
Binaryen can read and write source maps (see the -ism
and -osm
flags to
wasm-opt
). It can also read and read source map annotations in the text
format, that is,
;;@ src.cpp:100:33
(i32.const 42)
That 42 constant is annotated as appearing in a file called src.cpp
at line
100
and column 33
. Source maps and text format annotations are
interchangeable, that is, they both lead to the same IR representation, so you
can start with an annotated wat and have Binaryen write that to a binary + a
source map file, or read a binary + source map file and print text which will
contain those annotations.
The IR representation of source map info is simple: in each function we have a map of expressions to their locations. Optimization passes should update the map as relevant. Often this "just works" because the optimizer tries to reuse nodes when possible, so they keep the same debug info.
The text format annotations support a shorthand in which repeated annotations are not necessary. For example, children are tagged with the debug info of the parent, if they have no annotation of their own:
;;@ src.cpp:100:33
(i32.add
(i32.const 41) ;; This receives an annotation of src.cpp:100:33
;;@ src.cpp:111:44
(i32.const 1)
)
The first const will have debug info identical to the parent, because it has none specified, and generally such nesting indicates a "bundle" of instructions that all implement the same source code.
Note that text printing will not emit such repeated annotations, which can be
confusing. To print out all the annotations, set BINARYEN_PRINT_FULL=1
in the
environment. That will print this for the above add
:
[i32] ;;@ src.cpp:100:33
(i32.add
[i32] ;;@ src.cpp:100:33
(i32.const 41)
[i32] ;;@ src.cpp:111:44
(i32.const 1)
)
(full print mode also adds a [type]
for each expression, right before the
debug location).
The debug information is also propagated from an expression to its next sibling:
;;@ src.cpp:100:33
(local.set $x
(i32.const 0)
)
(local.set $y ;; This receives an annotation of src.cpp:100:33
(i32.const 0)
)
You can prevent the propagation of debug info by explicitly mentioning
that an expression has not debug info using the annotation ;;@
with
nothing else:
;;@ src.cpp:100:33
(local.set $x
;;@
(i32.const 0) ;; This does not receive any annotation
)
;;@
(local.set $y ;; This does not receive any annotation
(i32.const 7)
)
This stops the propagatation to children and siblings as well. So,
expression (i32.const 7)
does not have any debug info either.
There is no shorthand in the binary format. That is, roundtripping (writing and reading) through a binary + source map should not change which expressions have debug info on them or the contents of that info.
The source maps format defines a mapping using segments, that is, if a segment starts at binary offset 10 then it applies to all instructions at that offset and until another segment begins (or the end of the input is reached). Binaryen's IR represents a mapping from expressions to locations, as mentioned, so we need to map to and from the segment-based format when writing and reading source maps.
That is mostly straightforward, but one thing we need to do is to handle the
lack of debug info in between things that have it. If we have A B C
where B
lacks debug info, then just emitting a segment for A
and C
would lead A
's
segment to also cover B
, since in source maps segments do not have a size -
rather they end when a new segment begins. To avoid B
getting smeared in this
manner, we emit a source maps entry to B
of size 1, which just marks the
binary offset it has, and without the later 3 fields of the source file, line
number, and column. (This appears to be the intent of the source maps spec, and
works in browsers and tools.)
Binaryen also has optional support for DWARF. This primarily just tracks the locations of expressions and rewrites the DWARF's locations accordingly; it does not handle things like re-indexing of locals, and so passes that might break DWARF are disabled by default. As a result, this mode is not suitable for a fully optimized release build, but it can be useful for local debugging.
Binaryen's name was inspired by Emscripten's: Emscripten's name suggests it converts something into a script - specifically JavaScript - and Binaryen's suggests it converts something into a binary - specifically WebAssembly. Binaryen began as Emscripten's WebAssembly generation and optimization tool, so the name fit as it moved Emscripten from something that emitted the text-based format JavaScript (as it did from its early days) to the binary format WebAssembly (which it has done since WebAssembly launched).
"Binaryen" is pronounced in the same manner as "Targaryen".
Yes, it does. Here's a step-by-step tutorial on how to compile it under Windows 10 x64 with with CMake and Visual Studio 2015. However, Visual Studio 2017 may now be required. Help would be appreciated on Windows and OS X as most of the core devs are on Linux.