Closed Kangz closed 10 months ago
I asked our web standards engineers and as long as this is being added to the v1 specification, then they didn’t feel separate approvals are needed even though Chrome has already shipped.
Do you think this process is necessary @Kangz ?
Do you mind our referencing this comment instead of opening additional standards-positions in the future? (for small-medium things, larger things like compat we'd still open a standards-position) We still need to reference something for WebKit in Chromium's Intent-to-Ship because Mozilla hasn't agreed to the same blanket position for additions to WebGPU v1 (yet).
I don't mind at all. That would be great for us, thank you!
Duplicate of https://github.com/WebKit/standards-positions/issues/107 per earlier discussion
WebKittens
@mwyrzykowski
Title of the spec
WebGPU: Render to slice of 3D texture
URL to the spec
https://www.w3.org/TR/webgpu/
URL to the spec's repository
https://github.com/gpuweb/gpuweb/
Issue Tracker URL
https://github.com/gpuweb/gpuweb/issues
Explainer URL
https://github.com/gpuweb/gpuweb/issues/4251
TAG Design Review URL
N/A
Mozilla standards-positions issue URL
https://github.com/mozilla/standards-positions/issues/952
WebKit Bugzilla URL
No response
Radar URL
No response
Description
Functionality added to the WebGPU/WGSL spec after its first shipment in a browser. Adds support using a render pass to render to slices of 3D textures in addition to rendering to 2D textures. This is used in graphical algorithm to do voxelization between others.