WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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vulnerable effect #1015

Closed CrowdfordBot closed 6 months ago

CrowdfordBot commented 1 year ago

huckhuck55: For a new role. Role tbd vulnerable While vulnerable, if visited by anyone, you will die. Also, the person that visits will appear by all relevant checks to have attacked.

CrowdfordBot commented 1 year ago

huckhuck55: The wording could be done a bit better but I’ll fix that later if need be.

CrowdfordBot commented 1 year ago

shapechange: this would be for a new solo?

CrowdfordBot commented 1 year ago

huckhuck55: Whatever fits the keyword best. It’s just a mechanic I’m suggesting.

CrowdfordBot commented 1 year ago

huckhuck55: But could be added to a plague partner, or other existing teams.

CrowdfordBot commented 1 year ago

shapechange: this isn't BotC, we don't tend to do effects like this unless it's in connection with a solo

CrowdfordBot commented 1 year ago

Ts: this could work as a horseman or plague effect

CrowdfordBot commented 1 year ago

huckhuck55: Oh? Is it in botc? I didn’t know that.

CrowdfordBot commented 1 year ago

huckhuck55: Could change the keyword.

CrowdfordBot commented 1 year ago

shapechange: not what i said

CrowdfordBot commented 1 year ago

Ts: we just don't have any "effects" that aren't linked to a solo team

CrowdfordBot commented 1 year ago

Ts: I think

CrowdfordBot commented 1 year ago

huckhuck55: Oops, I’m dumb. 😞

CrowdfordBot commented 1 year ago

Ts: I don't see that as a hard rule however, but maybe opinions vary

CrowdfordBot commented 1 year ago

shapechange: could see it as a horseman effect, but the idea was to have four horsemen because of the whole. well. the whole four horseman thing

CrowdfordBot commented 1 year ago

shapechange: could rename it to cursed (or whatever) and build a new solo based on it

CrowdfordBot commented 1 year ago

huckhuck55: True, Would it be way to strong to add to a wolves team (new role)

CrowdfordBot commented 1 year ago

shapechange: yah probably

CrowdfordBot commented 1 year ago

shapechange: if it was a pack role, well, pack almost always has a visiting role (PsyW, SabW, etc), so it just gives them two kills a night. if it's a packless then the same applies as soon as they connect with pack, though it's still more feasible - but also, applying the effect is itself a visit, so it would just allow whoever it was to execute a kill every other night, basically

CrowdfordBot commented 1 year ago

huckhuck55: Yeah, that’s kind of what I was leaning towards too.

CrowdfordBot commented 1 year ago

shapechange: with a solo, because the team is much smaller and the target pool much larger, there's far more incentive to try mass apply the effect than slowly kill

CrowdfordBot commented 1 year ago

huckhuck55: So it might be best to make a new solo (or UA?). Maybe add it to an existing team like plague? (Seems fitting to be SUPER sick and then die due to visit)

CrowdfordBot commented 1 year ago

shapechange: I don't really like the idea of adding it to plague tbh

CrowdfordBot commented 1 year ago

Ts:

could rename it to cursed (or whatever) and build a new solo based on it

do we really want another solo team?

CrowdfordBot commented 1 year ago

shapechange: i understand the mechanical similarity with the visits, but a) it seems too strong to be a proper solo secondary role b) adding a third effect to the plague team (alongside contaminated/whatever it's called and contagious) is a little bit dodgy c) despite the surface similarity, i think it's a different and interesting enough effect to deserve its own team

CrowdfordBot commented 1 year ago

shapechange:

do we really want another solo team?

I don't think there's much harm in having another

CrowdfordBot commented 1 year ago

Ts: contaminated got removed ages ago

CrowdfordBot commented 1 year ago

Ts: it only has contagious now

CrowdfordBot commented 1 year ago

Ts: It's one of the simplifications I did when rebranding & rewriting the team

CrowdfordBot commented 1 year ago

shapechange: point b becomes somewhat moot then

CrowdfordBot commented 1 year ago

shapechange: but i think a and c were stronger points anyway

CrowdfordBot commented 1 year ago

Ts: My issue with new solo teams is that we really struggle to make them work

CrowdfordBot commented 1 year ago

Ts: The only new solo team that has ever gotten approved is Plague

CrowdfordBot commented 1 year ago

shapechange: to be fair, the other solo teams we've tried adding are more complex than this

CrowdfordBot commented 1 year ago

shapechange: which i think is why they remain limited

CrowdfordBot commented 1 year ago

huckhuck55: (I am completely okay if you want to take the idea and make a new solo. The mechanic is what I was putting out there. Might try and make a new role with it later, but might take a while)

CrowdfordBot commented 1 year ago

shapechange: this is a one-mechanic team, like pyros or base flute - easy to add and easy to balance with a little practice

CrowdfordBot commented 1 year ago

Ts: Well I'd assume we'd add more to it if it was a new solo team

CrowdfordBot commented 1 year ago

Ts: Because just this one mechanic is rather boring

CrowdfordBot commented 1 year ago

shapechange: i mean, we could, sure

CrowdfordBot commented 1 year ago

shapechange: but it would still be simpler than reaper or horsemen

CrowdfordBot commented 1 year ago

Ts: If this was turned into a solo team as is, it would just be a significantly worse plague team

CrowdfordBot commented 1 year ago

Ts: (1) its effect doesnt guarantee death 2) its effect doesnt spread)

CrowdfordBot commented 1 year ago

Ts: it does two things that plague team doesn't: • potential for faster death (but that's not worth much if its just potential and its less death overall) • having other people seen as attackers (this can be useful in some cases, but is very situational)

CrowdfordBot commented 1 year ago

shapechange: could add that anyone who's cursed has their ability be blocked some percentage of the time, i suppose, but i know you dislike role blocking

CrowdfordBot commented 1 year ago

Ts: I dislike the percentage more than the role blocking

CrowdfordBot commented 1 year ago

huckhuck55: Yeah, having more going on with the “vulnerable” tag would be good I think. Also, it would benefit wolves quite a bit, since their attacks could be explained away. But to make it fun you would most likely want to have coroner in the game.

CrowdfordBot commented 1 year ago

Ts: I think vera is the most role blocking opposed admin

CrowdfordBot commented 1 year ago

shapechange: "some percentage" can also be 100% 🙂

CrowdfordBot commented 1 year ago

shapechange:

I think vera is the most role blocking opposed admin

vera is opposed to anything they see as vaguely mafia-related, yah

CrowdfordBot commented 1 year ago

Ts: I mean it can also be 0% and 200% but I was interpreting the sentence is a way that made sense