Closed CrowdfordBot closed 6 months ago
Ts:
vera is opposed to anything they see as vaguely mafia-related, yah
and Jack Robinson <:pensivebread:800001047966908426>
shapechange: anyway i still think this is a good basis for a new solo
Ts: I disagree
Ts: Unless heavily extended
shapechange: i did say basis
Ts: i know
Ts: and I disagree with that
Ts: I dont think its effective enough to base a solo team on it
huckhuck55: Any thoughts on it being a UA?
huckhuck55: In there to stir up chaos and they ascend after enough deaths?
huckhuck55: The other thought is, maybe having it be a secondary role to a new (or existing) solo.
shapechange: i think it's too strong to be a secondary
shapechange: could work as a ua maybe
huckhuck55: Too strong as secondary, to weak as main. Hmm. 🤔.
Ts: I don't think it's too strong as a secondary
Ts: I guess that may depend on some details of the effect actually
huckhuck55: I mean, if it was a main it would have a very tough time winning as I think people would stop visiting near the end of the game if they survived. So I kind of agree
Ts: (a) is the effect permanent (b) is the effect multiple uses
huckhuck55: (A) good question. B- yeah?
huckhuck55:
Could be a nightly thing where they target 1-3 ppl. (3 being very strong)
And at the end of the night/ day the effect is removed.
Next night target again.
huckhuck55: Or even in the day (immediate) so that they are vulnerable for the entire night.
huckhuck55: Also, any thoughts on the role having a disguise? I think they should.
Ts: I think the most interesting variant would be that they can target 1 person per day, making them vulnerable for the following night, and each player can only be targeted once
Ts: This makes it more reasonable for others to deal with and to strategize about. They may assume somebody who was publically becoming town lead would be targetted D1, making them safe to check/attack N3 (but not N2). They may figure out person x was targetted D2 as somebody who investigated them in N3 died, making them safe to target in N4 again, etc
Ts: So I think limiting it to only being able to be vulnerable for one night per game adds way more potential for strategizing than other variants, however that variant also absolutely cannot work as a primary solo
huckhuck55: Yeah, primary would have to be multiple ppl and could be targeted multiple times. But that limits towns effectiveness to deal with the situation.
Ts: yeah I think that way there's not much strategizing to be done, except for "this player was likely targetted so we can't use abilities on them anymore" which is not very fun
huckhuck55: Agreed. Also, thinking about it. Would prolly be unfair to have coroner in the game because they would be pretty disadvantaged with their ability. But maybe not.
Ts: I think it should be fine, Coroner results should be sort of clear
Ts:
if its X was attacked by a Fortune Teller
its pretty clear it happened through the vulnerable effect
huckhuck55: Remind me again, the coroner sees what player attacked, not the role who attacked? Or is that untrue?
Ts:
in a majority of cases it would be a non-killing role killing so it's clear, there's exceptions. e.g. if an Assassin Guardian protects a vulnerable person it would be X was attacked by an Assassin
instead
Ts:
Remind me again, the coroner sees what player attacked, not the role who attacked? Or is that untrue?
It sees the role (of the attacker/killer) and type of death (either attack, kill, lynch or suicide)
huckhuck55: Copy. Okay, that works then.
Ts:
in a majority of cases it would be a non-killing role killing so it's clear, there's exceptions. e.g. if an Assassin Guardian protects a vulnerable person it would be
X was attacked by an Assassin
instead
Even that one would be clear if dying through vulnerable is immediate
huckhuck55: Also makes the “vulnerable” effect weaker.
Hmm, would it add too much to it to say what kind of kill it was? Aka, “wolf attack” for anyone that visits?
Ts: wdym?
huckhuck55: Or does that only work against coroner.
huckhuck55: Like, whoever makes someone vulnerable, they say, if anyone visits, make it appear as a wolf attack. This disguising the fact that say, fortune teller visited them.
Ts: I don't think is super useful and just adds complication
Ts: I think in most cases it should be possible to figure out it was an attack through the vulnerable effect, so the whole attacker thing is most effective in hiding/protecting the true cause (the new role) from consequences and not in pretending it wasn't them
Ts: Targets where it's does something: Macho, Cerberus, Assistant, Bard, Cursed Civilian, Runner, Coroner, Flute Apprentice, Plague Bearer, Riding Hood, Cupid Variants, Hags, Firebug, Reaper, Flock v2(?), Recluse, Wraith, Ravenkeeper(?)
huckhuck55: In the case of hags (prolly wouldn’t be in the same game anyways) Would the attacker be the one that wronged them or would it be the (new role) that did it to them?
Ts: it would be the attacker
huckhuck55: That makes it interesting.
huckhuck55: But also, unless they are on the hags team, prolly wouldn’t be on the same list since (new role) is prolly a solo. But UA would be fun with hags in this specific sitch.
huckhuck55: Maybe I’ll try and make a UA and a solo with this keyword, see what fits best.
Ts: sure
huckhuck55: would it be unlikely to have this role be a UA? my thoughts on a basis are, each night make (1-2) people vulnerable. if they are visited by anyone they die and it would also appear that the player that visited them killed them. once x people die, the (name) ascends.
Ts: An UA role is only good if it does something interesting for the other teams
huckhuck55: For a new role. Role tbd vulnerable While vulnerable, if visited by anyone, you will die. Also, the person that visits will appear by all relevant checks to have attacked.