WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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Delete or Rework Nightmare #1094

Closed CrowdfordBot closed 1 year ago

CrowdfordBot commented 1 year ago

shapechange: nobody uses nightmare team (because it sucks) solution 1: make it not suck solution 2: make it not exist

CrowdfordBot commented 1 year ago

mctsts: yea

CrowdfordBot commented 1 year ago

e_thsn:

Active ability each night make x players sleepless

Passive ability If a sleepless player is attacked at night they will instead die at the end of the following day, the reaper will learn that player's current role, for that phase they can anonymously communicate with the reaper and request the reaper attack a player (end day), this request can be accepted or denied by the reaper

reaper wins when all alive players are unaligned, nightmare or sleepless

this gives reaper how many powers?

CrowdfordBot commented 1 year ago

e_thsn: 2 or 3

CrowdfordBot commented 1 year ago

e_thsn:

Active ability each night make x players sleepless

Passive ability If a sleepless player is attacked at night they will instead die at the end of the following day, the reaper will learn that player's current role, for that phase they can anonymously communicate with the reaper and request the reaper attack a player (end day), this request can be accepted or denied by the reaper

reaper wins when all alive players are unaligned, nightmare or sleepless

<@458727748504911884> what do you think of this version?

CrowdfordBot commented 1 year ago

shapechange: it's definitely interesting

CrowdfordBot commented 1 year ago

shapechange: it doesn't seem overly town-sided as long as the reaper is sensible

CrowdfordBot commented 1 year ago

shapechange: it also makes it easier for chef to kill (in its current version: i think we should make chef an end night kill honestly)

CrowdfordBot commented 1 year ago

mctsts: oh I really like that suggestion

CrowdfordBot commented 1 year ago

mctsts: poison isnt always immediate

CrowdfordBot commented 1 year ago

federick:

Active ability each night make x players sleepless

Passive ability If a sleepless player is attacked at night they will instead die at the end of the following day, the reaper will learn that player's current role, for that phase they can anonymously communicate with the reaper and request the reaper attack a player (end day), this request can be accepted or denied by the reaper

reaper wins when all alive players are unaligned, nightmare or sleepless

This works, however I don't really like how rare it is for reaper to have that effect happen

CrowdfordBot commented 1 year ago

e_thsn: we can make it have 1 sleepless for every 6 players rounded

CrowdfordBot commented 1 year ago

e_thsn: so normally it'd get 3-4

CrowdfordBot commented 1 year ago

e_thsn: or maybe 8 rounded

CrowdfordBot commented 1 year ago

federick: I'm not a fan of that system ngl

CrowdfordBot commented 1 year ago

federick: but it could work i guess

CrowdfordBot commented 1 year ago

e_thsn: it's just so we can have it be as balanced in small games as it is in big games

CrowdfordBot commented 1 year ago

shapechange: i think the only problem i see (which plays into the town-sidedness) is that it's much easier to figure out which town players are going to die than which wolf players, which makes it more rewarding to sleeplessify town players and thus reaper will have a choice probably between killing wolves and not killing

CrowdfordBot commented 1 year ago

shapechange:

I'm not a fan of that system ngl

it's consistent with our current solos

CrowdfordBot commented 1 year ago

shapechange: and it makes balancing infinitely easier generally

CrowdfordBot commented 1 year ago

federick:

i think the only problem i see (which plays into the town-sidedness) is that it's much easier to figure out which town players are going to die than which wolf players, which makes it more rewarding to sleeplessify town players and thus reaper will have a choice probably between killing wolves and not killing

Yea that was kind of the issue I wanted to solve as well

CrowdfordBot commented 1 year ago

federick: By having the dead players in general rather than just targetted before-dying people

CrowdfordBot commented 1 year ago

shapechange: perhaps a secondary role with some sort of investigative power

CrowdfordBot commented 1 year ago

e_thsn:

i think the only problem i see (which plays into the town-sidedness) is that it's much easier to figure out which town players are going to die than which wolf players, which makes it more rewarding to sleeplessify town players and thus reaper will have a choice probably between killing wolves and not killing

oh true, it does rely on death at night and wolves tend to die during the day, unless we add it so lynches last the night phase but can't use their ability

CrowdfordBot commented 1 year ago

federick: You still need to wait for them to die tho

CrowdfordBot commented 1 year ago

shapechange:

By having the dead players in general rather than just targetted before-dying people

i do still dislike this unfortunately

CrowdfordBot commented 1 year ago

federick: 😔

CrowdfordBot commented 1 year ago

federick: This is kind of ending up a lot like a different Devil wager system, so perhaps using some system similar to that as a base could work

CrowdfordBot commented 1 year ago

e_thsn: Reaper Each night can make x people sleepless if a sleepless player dies they will stay alive for the next phase but will be powerless (E.G if sab wolf is lynched as sleepless they will die the end of the next night but cannot sabotage) the reaper will learn their current role they can communicate with the reaper and request the reaper attack a player if the reaper accepts that player will be be attacked end phase as the sleepless player dies

Wins if all alive are nightmare/unaligned/sleepless

Wraith Each night can investigate a player to learn their role can disguise as that role

CrowdfordBot commented 1 year ago

federick: What happens if the players are demonised + sleepless?

CrowdfordBot commented 1 year ago

federick: Does it give priority to the demonised change then will act on the sleepless if they die again?

CrowdfordBot commented 1 year ago

federick: I can see sleepless being prioritised over demonised being more interesting

CrowdfordBot commented 1 year ago

e_thsn: it would priorotise sleepless

CrowdfordBot commented 1 year ago

federick: So they turn undead after the kill goes through?

CrowdfordBot commented 1 year ago

mctsts: sleepless would be an effect based partial defense

CrowdfordBot commented 1 year ago

mctsts: so 3.5

CrowdfordBot commented 1 year ago

e_thsn:

So they turn undead after the kill goes through?

end night yes, end day no

CrowdfordBot commented 1 year ago

captainluffy: The last time it was used (riciano lol) I thought it worked really well

CrowdfordBot commented 1 year ago

captainluffy: He said it was his favorite role he ever played as

CrowdfordBot commented 1 year ago

federick: Yea i think its good, just needs to be streamlined

CrowdfordBot commented 1 year ago

e_thsn: I think anything with copying abilities is doomed to fail

CrowdfordBot commented 1 year ago

e_thsn: due to it's nature of adding abilities that may not be useful

CrowdfordBot commented 1 year ago

captainluffy: I don't see an issue with that imo

CrowdfordBot commented 1 year ago

e_thsn: plus then the identity of the role is being every other role

CrowdfordBot commented 1 year ago

captainluffy: Cupid is one of the most liked roles

CrowdfordBot commented 1 year ago

e_thsn: cupid doesn't copy another role though

CrowdfordBot commented 1 year ago

e_thsn: it has it's own identity

CrowdfordBot commented 1 year ago

federick: Yea it just copies alignment

CrowdfordBot commented 1 year ago

mctsts:

Cupid is one of the most liked roles

source?

CrowdfordBot commented 1 year ago

mctsts: or are we just making data up now

CrowdfordBot commented 1 year ago

mctsts: it ranked 44/95 which I would not describe as "one of the most liked roles"