WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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Buff Firebug #1158

Closed CrowdfordBot closed 1 year ago

CrowdfordBot commented 1 year ago

WWR Sync: <@578133411110060033>

CrowdfordBot commented 1 year ago

nottinghamshire: i relate tothis so hard

CrowdfordBot commented 1 year ago

nottinghamshire: because in one game i was genuinely thinking of warding myself or i think invinci?

CrowdfordBot commented 1 year ago

nottinghamshire: but i didnt because i didnt want to fall behind as pyro

CrowdfordBot commented 1 year ago

nottinghamshire: so i powdered someone

CrowdfordBot commented 1 year ago

nottinghamshire: but died to rng

CrowdfordBot commented 1 year ago

mctsts: in this case the powdering would still only happens if you ward a non-pyro member

CrowdfordBot commented 1 year ago

mctsts: as you'd be powdering whoever you warded

CrowdfordBot commented 1 year ago

nottinghamshire: oh so its not if you ward yourself and getattacked?

CrowdfordBot commented 1 year ago

mctsts: if you ward yourself and get attacked you ignite and attack the attacker same as before

CrowdfordBot commented 1 year ago

mctsts: the change is that if you ward somebody else and the warding does nothing, they instead get powdered

CrowdfordBot commented 1 year ago

nottinghamshire: wait thats a thing

CrowdfordBot commented 1 year ago

nottinghamshire: damn

CrowdfordBot commented 1 year ago

e_thsn: I think it shouldn't protect from pyro team attacks too

CrowdfordBot commented 1 year ago

e_thsn: Then you can ward mayor to get a free attack

CrowdfordBot commented 1 year ago

mctsts:

Then you can ward mayor to get a free attack

you already do - the attacker

CrowdfordBot commented 1 year ago

e_thsn:

Suggestion: When the Firebug wards, and the ward ends up no being used, instead the player is powdered at the end of the night.

Reason: The warding is not getting used as the risk of nothing happening is too big, with there being a guaranteed powder, it becomes a much more usable option.

<@&1045732542399131769>

Actually I just realised this doesn't solve the issue, you don't want to protect the player wolves are killing for the ignite since they're also your enemy

And the reason warding doesn't get used is because you have no reason to protect Pyromancers if they're good at staying out of trouble and a Pyromancer being powdered doesn't make sense

The main issue basically is

Wards = protection so we'd use it on our team then, but as a solo you aren't supposed to be in a position where you're attacked so the protection is useless

Predicting who the wolves will attack doesn't help because you're basically protecting enemies from attack E.g you want mayor to be dead so town won't get reporter and expose your claim

CrowdfordBot commented 1 year ago

mctsts:

Actually I just realised this doesn't solve the issue, you don't want to protect the player wolves are killing for the ignite since they're also your enemy

And the reason warding doesn't get used is because you have no reason to protect Pyromancers if they're good at staying out of trouble and a Pyromancer being powdered doesn't make sense

The main issue basically is

Wards = protection so we'd use it on our team then, but as a solo you aren't supposed to be in a position where you're attacked so the protection is useless

Predicting who the wolves will attack doesn't help because you're basically protecting enemies from attack E.g you want mayor to be dead so town won't get reporter and expose your claim

But the entire point of warding it too strategically defend players so it ends up being an advantage for you

CrowdfordBot commented 1 year ago

mctsts: a successful warding will not only ignite but basically also powder the attacker

CrowdfordBot commented 1 year ago

mctsts: so you do want to do it

CrowdfordBot commented 1 year ago

e_thsn: players just don't see it that way <:pffffft:705639986384601110>

CrowdfordBot commented 1 year ago

e_thsn: unless we remove powdering from the firebug in this case

CrowdfordBot commented 1 year ago

mctsts: yeah that can be done

CrowdfordBot commented 1 year ago

mctsts: since the updated warding powders anyway

CrowdfordBot commented 1 year ago

e_thsn: that works then ig

CrowdfordBot commented 1 year ago

mctsts:

Suggestion: When the Firebug wards, and the ward ends up no being used, instead the player is powdered at the end of the night.

Reason: The warding is not getting used as the risk of nothing happening is too big, with there being a guaranteed powder, it becomes a much more usable option.

<@&1045732542399131769>

Passes

CrowdfordBot commented 1 year ago

mctsts: https://github.com/McTsts/Werewolves-Roles/pull/1171

CrowdfordBot commented 1 year ago

e_thsn:

Each night, the Firebug may either ward one player.

CrowdfordBot commented 1 year ago

mctsts: fixed

CrowdfordBot commented 1 year ago

mctsts: (you could've done it too)

CrowdfordBot commented 1 year ago

e_thsn: I was just about to

CrowdfordBot commented 1 year ago

e_thsn: but it wouldn't let me cause you edited it too <:pffffft:705639986384601110>

CrowdfordBot commented 1 year ago

mctsts: <:pffffft:705639986384601110>

CrowdfordBot commented 10 months ago

mctsts: implemented