Closed CrowdfordBot closed 10 months ago
shapechange: yah we can discuss the name after we discuss the role
e_thsn:
it's basically just a bit priesty (undesirable consequences if you don't kill a wolf)
oh true
shapechange: niche OCCUPIED
mctsts:
Well, yeah, but I'm not saying that the next strong TK we make should be fakeable by wolves - I'm saying that RW was supposed to be, that it was the core aspect of its role, that most of its differentiating features are based on that aspect, and that it does not fulfil that aspect - making it, in essence, a bad role.
I dont think it was a core aspect of the role?
mctsts: The original idea was
The Regretful Wolf is a town aligned packless lycan who feels remorse for killing town. However they must still kill every night.
mctsts: which is harder to fake than the current version
mctsts:
I'll start - I developed the "original" version of Rogue Wolf, which I think made it to a vote but didn't pass, which was more complex but also definitely more interesting than the current version (it had to attack each night post-N1 and turned solo if it attacked a town). Whilst this version absolutely wasn't perfect and I wouldn't propose it again, I've been fairly vocal about how much I've disliked the changes made since.
To expand:
- This role in its current form is, quite frankly, boring.
- In regular games (in that wolfpack will rarely if ever fail to kill), it will function almost exactly like an Assassin with a disguise and more bullets: and, though it has a disguise, it's usually fairly easy to tell whether a TK is legit or not as soon as it executes a kill.
- In games with unusual lists that would feasibly affect Rogue Wolf, it fails to achieve its core purpose - being another strong TK option so that we don't just keep cycling between Priest, Assassin, and the very occasional CL.
- The other core purpose of Rogue Wolf was to be a TK that's easier for wolves to claim, and (as elaborated upon above) it definitely doesn't fulfil this right now.
- Rogue Wolf is also kind of hard to test effectively, as - this relates to point 4 - it functions best when people don't know if it's in the list or not.
So, to summarise - it doesn't work and it's not interesting.
In my opinion, this role needs either an extensive rework or just deleting (and we go back to the drawing board on new strong TKs).
1) Not really an argument - Its boring because of the other points 2) It has interactions with these defensive/similiar roles: Alcoholic, Cursed Civilian, Idiot, Macho, Runner, Hooker, Witch, Amulet Crafter, Demon, Devil, Cerberus, Firebug, Vampire, Reaper, Horseman of Pestilence, Riding Hood, Cautious Hag, Guardian Which may not be a huge amount of possible interactions in every game, but there is definitely potential for there to be interactions Of course it also has interactions with a bunch of TIs and in some cases something like Assistant 3) How so? It seems to exactly archive its core purpose of being able to be used instead of Assassin and Priest 4) I dont think this was ever a core purpose of this or the original version, but this is an issue all strong TKs have and it can't be reasonably fixed on the RW side without making it not a strong TK. To allow wolves to better claim TK they'd need better abilities to fake a TK kill 5) This seems to just be a conjecture. I don't see any reason why this should be true. In fact it should work better if its known as that will lead wolves to be more likely to attack defensive roles
shapechange:
I dont think it was a core aspect of the role?
It definitely was when I made the version that actually got somewhere, which is what other versions since have been adapting.
shapechange:
1) Not really an argument - Its boring because of the other points 2) It has interactions with these defensive/similiar roles: Alcoholic, Cursed Civilian, Idiot, Macho, Runner, Hooker, Witch, Amulet Crafter, Demon, Devil, Cerberus, Firebug, Vampire, Reaper, Horseman of Pestilence, Riding Hood, Cautious Hag, Guardian Which may not be a huge amount of possible interactions in every game, but there is definitely potential for there to be interactions Of course it also has interactions with a bunch of TIs and in some cases something like Assistant 3) How so? It seems to exactly archive its core purpose of being able to be used instead of Assassin and Priest 4) I dont think this was ever a core purpose of this or the original version, but this is an issue all strong TKs have and it can't be reasonably fixed on the RW side without making it not a strong TK. To allow wolves to better claim TK they'd need better abilities to fake a TK kill 5) This seems to just be a conjecture. I don't see any reason why this should be true. In fact it should work better if its known as that will lead wolves to be more likely to attack defensive roles
mctsts:
e_thsn:
- The role is intended as a replacement for the "generic TK model", so it should be similiar enough to achieve this. Also, one of the ideas of this version of RW is to allow wolves to knowingly fail kills, so even in games with role lists we've used in the past, there would maybe be an extra failed kill with the addition of RW.
- This is just a matter of considering the role when making the role list. It's similiar to Priest in that way. If we put Priest we don't want to put too many non-lycans.
- It may have been a core part of the other version, but we're not using that version so I don't really see how that is relevant to this version
- This is a good point, but can still work in lists where RW is known
e_thsn: Idk how town won that one
shapechange:
- We definitely need to do this more often, s10g1 3/8 roles were detectable by the AT and both solo had weak disguises and we added PT and Tanner Vs the CS
this isn't a relevant example
shapechange: (and also that was considered)
shapechange:
- The role is intended as a replacement for the "generic TK model", so it should be similiar enough to achieve this. Also, one of the ideas of this version of RW is to allow wolves to knowingly fail kills, so even in games with role lists we've used in the past, there would maybe be an extra failed kill with the addition of RW.
- This is just a matter of considering the role when making the role list. It's similiar to Priest in that way. If we put Priest we don't want to put too many non-lycans.
- It may have been a core part of the other version, but we're not using that version so I don't really see how that is relevant to this version
- This is a good point, but can still work in lists where RW is known
To expand on point 4: the two other strong TKs, CL and priest, both differ significantly from Assassin. a) Priest differs in that it can fail to kill, that it has consequences on miskills, and that it has an inbuilt (if very risky) investigative function. b) CL differs in that it has a group. Whilst only being one difference, it's a functionally highly significant one, for reasons I don't feel the need to elaborate on. c) Looking at RW currently, it differs from Assassin in two ways: the disguise, obviously, which as I have explained is a largely non-functional, insignificant difference, and the inbuilt, very weak Coroner function, which by itself isn't enough to differentiate the role very significantly. Of course, there's a potential difference in number of functional kills, but as I've said if this does come in to play then RW no longer functions as a strong TK in the given list.
I guess, typing that out, I've realised why we're of different opinions here: you want a strong TK that can be used instead of Assassin, and I want a strong TK that I have significant motive to use instead of Assassin. I don't find that in RW because, for me, the potential interactions don't differentiate it enough in games where it can still function as a strong TK.
Sure, you could look at a list with an Idiot and a Runner and a Cuck in and think, 'hey, we could use RW instead of Assassin here', but you'd do that because you'd know functionally that there'd be fairly little difference in how the two roles would act, rather than because you'd think that significant interest or differing plays, outside of potentially encouraging wolves to attack Runner claims which is essentially the only different play a RW might encourage, would be facilitated by using the RW instead. The lists that you'd build around RW being the strong TK would look basically identical to the ones built around having an Assassin, which isn't true when building lists around Priest or CL, for sure. Adding a strong TK for the sake of having another strong TK isn't what I feel we should be doing: in my opinion, we should be looking to add a strong TK which generates different points of interest and different potential plays and lists than Assassin, our generic TK. I don't think RW fulfils this. You might have lower standards than I, but those'd have to be some low, low standards to like RW.
e_thsn: I think the design brief for rogue wolf when it cot reworked was Lycan Townsfolk Strong killing role (i.e not just one kill) Disguise so you can't just check them to confirm they're what they say they are A mechanic different from any existing TK
shapechange: in which case, fulfilling aspect 2 is only possible without meaningfully fulfilling aspect 4, and aspect 3 is completely useless
mctsts: I dont think the disguise is "completely" useless
mctsts: And the no kill mechanic even if it only happens once or twice is already very significant
mctsts: On top of the main mechanics there is also a bunch of smaller effects of it being a lycan: • If a Lone Wolf attempts to kill it, the LWo dies • A secondary ability used by the RW will be redirected by an Assistant • Killing a RH will make it ascend • Priest can kill it • It can convert a Cursed Civilian • It can't kill a Recluse • If it attempts to kill a Runner, the runner will escape
e_thsn: I forgot recluse was immune to wolfish kills
mctsts: Overall the role just has a bunch of things that all in some minor ways make it different from Assassin
e_thsn: also if it uses an ability on recluse recluse learns it's identity too right?
e_thsn: oh nvm
e_thsn: not wolfish
mctsts: could be changed though to make that interaction more interesting
e_thsn: yeah
mctsts: but its probably fine like this
shapechange:
Overall the role just has a bunch of things that all in some minor ways make it different from Assassin
This by itself is true but I disagree with the conclusion that you draw from it (that the difference is significant overall).
mctsts: CL and Assassin are the exact same by themselves
shapechange:
I dont think the disguise is "completely" useless
I was being a little hyperbolic, I'll admit, but I think it functions in so few circumstances that it doesn't end up adding to the role.
shapechange:
CL and Assassin are the exact same by themselves
Yes, but CL has a group, which makes a HUGE difference to lists and plays.
mctsts: pretty much the same as TC+Assassin except that that pairing isn't known in the role list
shapechange:
I was being a little hyperbolic, I'll admit, but I think it functions in so few circumstances that it doesn't end up adding to the role.
The situations I can see happening and having impact are an early Devil check by a non-pack player, and an early Warlock/CF/FT check.
mctsts:
I was being a little hyperbolic, I'll admit, but I think it functions in so few circumstances that it doesn't end up adding to the role.
I think there's quite a few circumstances where it can to something? • Getting seen by TI • Getting seen by WI • RW claim used as a defence by an actual wolf
mctsts: I mean the disguise won't do much after mechanically proving yourself
mctsts: but you have to get there first
mctsts: Which is made harder by the disguise
shapechange: The disguise only impacts one TI at all: it only impacts packless WI. I don't think mechanically proving yourself is made harder by a disguise, really?
shapechange: Honestly with this amount of discussion and neither of us budging, it's looking like we're just not going to convince each other at all, ever.
mctsts: I would be fine with changing the killing mechanic honestly, but I definitely disagree that the whole lycan part is insignificant
mctsts:
The disguise only impacts one TI at all: it only impacts packless WI. I don't think mechanically proving yourself is made harder by a disguise, really?
Isn't it AT/CS/FT for TIs?
mctsts: As well as devil's wager
mctsts: and yeah its only Warlock and Lone Warlock, but like this is the same for all disguises
e_thsn: PW also can't check RW as RW
mctsts: right so it even works on PW
mctsts: and on TrW
shapechange: AT would already see any killing role as a threat: CS wouldn't be affected because if it's checking a RW claim it'll know not to check it as RW.
mctsts:
and on TrW
It will see it as a slight threat
shapechange: yeah TrW is affected my bad
shapechange: Thread for the discussion of rogue wolf (opinions and suggestions).