WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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New TK suggestion #1166

Closed CrowdfordBot closed 11 months ago

CrowdfordBot commented 1 year ago

e_thsn:

CrowdfordBot commented 1 year ago

e_thsn: <@458727748504911884> <@1128835221341622342>

CrowdfordBot commented 1 year ago

shapechange: let's discuss this more in the morning

CrowdfordBot commented 1 year ago

captain.luffy: i would personally remove the priest part where they die after

CrowdfordBot commented 1 year ago

shapechange: we've had a productive day already

CrowdfordBot commented 1 year ago

e_thsn: What amount would be good attack vs just Kill Name

CrowdfordBot commented 1 year ago

e_thsn:

i would personally remove the priest part where they die after

?

CrowdfordBot commented 1 year ago

shapechange:

i would personally remove the priest part where they die after

there's no priest clause in this

CrowdfordBot commented 1 year ago

shapechange: i think you've misread it

CrowdfordBot commented 1 year ago

captain.luffy: nvm i misunderstood fom the other thread

CrowdfordBot commented 1 year ago

e_thsn: lol

CrowdfordBot commented 1 year ago

shapechange:

What amount would be good attack vs just Kill Name

whilst kill is interesting, i think it's too strong

CrowdfordBot commented 1 year ago

shapechange: although maybe not

CrowdfordBot commented 1 year ago

e_thsn: if it was kill the amount would definitely be lower

CrowdfordBot commented 1 year ago

shapechange: I'd say number of players divided by 5 maybe

CrowdfordBot commented 1 year ago

e_thsn: so 4 on average

CrowdfordBot commented 1 year ago

shapechange: often 3, usually 4

CrowdfordBot commented 1 year ago

e_thsn: yeah

CrowdfordBot commented 1 year ago

e_thsn: rarely 5-6

CrowdfordBot commented 1 year ago

captain.luffy: rounded regularly or rounded down

CrowdfordBot commented 1 year ago

e_thsn: 2 in VIP

CrowdfordBot commented 1 year ago

e_thsn:

rounded regularly or rounded down

rounded like normal I think

CrowdfordBot commented 1 year ago

shapechange: yeah rounded regularly

CrowdfordBot commented 1 year ago

shapechange: also i think it's important that the kill can be cancelled by the death of the apoth

CrowdfordBot commented 1 year ago

e_thsn: so it would have a clause like a solo

CrowdfordBot commented 1 year ago

e_thsn: If the apoth dies all poison is dispelled

CrowdfordBot commented 1 year ago

captain.luffy: oh u prefer the name apothecary too?

CrowdfordBot commented 1 year ago

e_thsn: I forgot an apothacary was a thing when I typed it origionally

CrowdfordBot commented 1 year ago

shapechange: apothecary is a good name i like it a lot

CrowdfordBot commented 1 year ago

captain.luffy: me too

CrowdfordBot commented 1 year ago

shapechange: anyway gn besties

CrowdfordBot commented 1 year ago

e_thsn: gn Jay

CrowdfordBot commented 1 year ago

shapechange: it's time for eepvil ts

CrowdfordBot commented 1 year ago

shapechange: <:eepyrupery:1129191725882163200>

CrowdfordBot commented 1 year ago

e_thsn: I still think the evil Ts pfp is cursed cause it has a nose

CrowdfordBot commented 1 year ago

shapechange: jdnsndnsns

CrowdfordBot commented 1 year ago

e_thsn: It looks like a mouth on the small version

CrowdfordBot commented 1 year ago

mctsts: this is just town sided plague bearer without contamination

CrowdfordBot commented 1 year ago

e_thsn:

this is just town sided plague bearer without contamination

There's definitely some differences The spread as you pointed out Not informed you will due Only 1 day before death

It's kinda unfair to compare any delay killing to plague since delayed kills are a common mechanics and I definitely think town can benefit from it especially if they can go for riskier kills with the antidote to cure if they make a mistake

CrowdfordBot commented 1 year ago

e_thsn: For example You're claiming TP to CTC wolf FT checks you but you're tanned as wolf Poisoned Checked the next night Cured

CrowdfordBot commented 1 year ago

mctsts: I think I actually quite like it

CrowdfordBot commented 1 year ago

mctsts: It's simple, it's different, has some unique stuff

CrowdfordBot commented 1 year ago

e_thsn: I'll draft a role when I have time then

CrowdfordBot commented 1 year ago

e_thsn:


__Basics__
The Apothecary may poison a player at night, this will result in them being killed at the end of the next night.
The Apothecary may also use their antidote to cure the poison.

__Details__
The Apothecary starts the game with some flasks of poison, they have one flask per 5 players (Rounded).
Each night they may use a flask to poison one player, that player will then be killed the next night.
The Apothecary may also once use their antidote to cure a player of the poison saving them from death.
If the Apothecary is killed all of their active poison effects are dispelled.

<@242983689921888256> just one question cause we couldn't decide kill or attack, cause we don't have a tk that goes through protections but idk if thats too powerful

CrowdfordBot commented 1 year ago

mctsts: I believe from a consistency point, delayed deaths are always kills

CrowdfordBot commented 1 year ago

mctsts:

The Apothecary may poison a player at night, this will result in them being attacked at the end of the next night.

CrowdfordBot commented 1 year ago

mctsts:

The Apothecary may also once use their antidote to cure the poison.

CrowdfordBot commented 1 year ago

e_thsn:

I believe from a consistency point, delayed deaths are always kills

ah ok, should I also add that they learn they will die the next night?

CrowdfordBot commented 1 year ago

mctsts: probably not

CrowdfordBot commented 1 year ago

mctsts: then its just the same as PB

CrowdfordBot commented 1 year ago

mctsts: also that would allow an easy confirmation of the role