Closed CrowdfordBot closed 11 months ago
e_thsn: <@458727748504911884> <@1128835221341622342>
shapechange: let's discuss this more in the morning
captain.luffy: i would personally remove the priest part where they die after
shapechange: we've had a productive day already
e_thsn: What amount would be good attack vs just Kill Name
e_thsn:
i would personally remove the priest part where they die after
?
shapechange:
i would personally remove the priest part where they die after
there's no priest clause in this
shapechange: i think you've misread it
captain.luffy: nvm i misunderstood fom the other thread
e_thsn: lol
shapechange:
What amount would be good attack vs just Kill Name
whilst kill is interesting, i think it's too strong
shapechange: although maybe not
e_thsn: if it was kill the amount would definitely be lower
shapechange: I'd say number of players divided by 5 maybe
e_thsn: so 4 on average
shapechange: often 3, usually 4
e_thsn: yeah
e_thsn: rarely 5-6
captain.luffy: rounded regularly or rounded down
e_thsn: 2 in VIP
e_thsn:
rounded regularly or rounded down
rounded like normal I think
shapechange: yeah rounded regularly
shapechange: also i think it's important that the kill can be cancelled by the death of the apoth
e_thsn: so it would have a clause like a solo
e_thsn: If the apoth dies all poison is dispelled
captain.luffy: oh u prefer the name apothecary too?
e_thsn: I forgot an apothacary was a thing when I typed it origionally
shapechange: apothecary is a good name i like it a lot
captain.luffy: me too
shapechange: anyway gn besties
e_thsn: gn Jay
shapechange: it's time for eepvil ts
shapechange: <:eepyrupery:1129191725882163200>
e_thsn: I still think the evil Ts pfp is cursed cause it has a nose
shapechange: jdnsndnsns
e_thsn: It looks like a mouth on the small version
mctsts: this is just town sided plague bearer without contamination
e_thsn:
this is just town sided plague bearer without contamination
There's definitely some differences The spread as you pointed out Not informed you will due Only 1 day before death
It's kinda unfair to compare any delay killing to plague since delayed kills are a common mechanics and I definitely think town can benefit from it especially if they can go for riskier kills with the antidote to cure if they make a mistake
e_thsn: For example You're claiming TP to CTC wolf FT checks you but you're tanned as wolf Poisoned Checked the next night Cured
mctsts: I think I actually quite like it
mctsts: It's simple, it's different, has some unique stuff
e_thsn: I'll draft a role when I have time then
e_thsn:
__Basics__
The Apothecary may poison a player at night, this will result in them being killed at the end of the next night.
The Apothecary may also use their antidote to cure the poison.
__Details__
The Apothecary starts the game with some flasks of poison, they have one flask per 5 players (Rounded).
Each night they may use a flask to poison one player, that player will then be killed the next night.
The Apothecary may also once use their antidote to cure a player of the poison saving them from death.
If the Apothecary is killed all of their active poison effects are dispelled.
<@242983689921888256> just one question cause we couldn't decide kill or attack, cause we don't have a tk that goes through protections but idk if thats too powerful
mctsts: I believe from a consistency point, delayed deaths are always kills
mctsts:
The Apothecary may poison a player at night, this will result in them being attacked at the end of the next night.
mctsts:
The Apothecary may also once use their antidote to cure the poison.
e_thsn:
I believe from a consistency point, delayed deaths are always kills
ah ok, should I also add that they learn they will die the next night?
mctsts: probably not
mctsts: then its just the same as PB
mctsts: also that would allow an easy confirmation of the role
e_thsn: