Closed CrowdfordBot closed 11 months ago
e_thsn: 3 feels like a lot for smaller 10-15 player games but also too little for 30 player games is my issue with fixed
captainluffy: 3 is what assassin has and its fixed
e_thsn: Yeah and we hardly use assassin in smaller games and sometimes have to use it with another strong TK in large games
mctsts: Apothecary | Townsfolk Killing Basics: Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned. Details: The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Both actions are immediate abilities.
e_thsn: Btw I'll champion since I think my only one is RW
captainluffy: oh that makes it more interesting
captainluffy: its a kill so it passes protection
e_thsn: It's always been like that
captainluffy: it didnt register to me
mctsts: Vera is proven right
e_thsn: Lmao
captainluffy: true lol
e_thsn: Interesting that it can't cure and poison
e_thsn: Same night
mctsts: That'd be pretty strong
e_thsn: Cause initially cure was a day and night action
e_thsn: Yeah
e_thsn: I like it this way
e_thsn: Plus I guess we don't need to limit it's uses
mctsts: I find that unnecessary (cure as separate action) - this way it can fix its mistake but it will cost a kill
mctsts: also tbh I missed that cure was a day action
e_thsn: Lol
captainluffy: oh well, we can figure out some specifics like that after testing
e_thsn: It was more a just in case the player sleeps most of the night phase
captainluffy: does this have a pr? if not, i can make it
mctsts:
does this have a pr? if not, i can make it
cant see one
captainluffy: ok ill make one
captainluffy: the role might need some testing for
captainluffy: https://github.com/McTsts/Werewolves-Roles/pull/1226
e_thsn:
the role might need some testing for
- to get the right number of poisons/antidotes
- if it would be better if antidotes dont replace a poison action,
- or if antidotes are too useless to require their existence.
having 2 actions will be way too strong, plus we don't need an amount with that limitation
captainluffy: I'm just saying those are the potential tweaks we can do for this role, without revaml
captainluffy: Not saying it's good or not
captainluffy: are they notified of being poisoned
captainluffy: if not, i should probably add a line that says they arent
e_thsn:
are they notified of being poisoned
they're not
mctsts: <@544125116640919557> <@234474456624529410> who's the champion?
captainluffy: i believe ethan said he would be
mctsts: 👍
e_thsn:
<@544125116640919557> <@234474456624529410> who's the champion?
I said I'd do it yeah, but I also said I'd be happy to get rid of RW if we added it if people don't like RW
captainluffy: is this thread good to close?
shapechange: don't close threads until they're not implemented or the pr is merged
captainluffy: i meant like good to merge, then close
mctsts: no it needs some things
mctsts: im fixing the branch rn
mctsts: fixed the branch and did some further changes
mctsts: should be good to merge
shapechange: i havent reviewed it yet
mctsts: *should be good to merge from a technical standpoint
venomousbirds: just needs review
mctsts: turns out this was merged already
e_thsn: