WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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New TK suggestion #1166

Closed CrowdfordBot closed 11 months ago

CrowdfordBot commented 1 year ago

e_thsn:

CrowdfordBot commented 1 year ago

e_thsn: 3 feels like a lot for smaller 10-15 player games but also too little for 30 player games is my issue with fixed

CrowdfordBot commented 1 year ago

captainluffy: 3 is what assassin has and its fixed

CrowdfordBot commented 1 year ago

e_thsn: Yeah and we hardly use assassin in smaller games and sometimes have to use it with another strong TK in large games

CrowdfordBot commented 1 year ago

mctsts: Apothecary | Townsfolk Killing Basics: Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned. Details: The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Both actions are immediate abilities.

CrowdfordBot commented 1 year ago

e_thsn: Btw I'll champion since I think my only one is RW

CrowdfordBot commented 1 year ago

captainluffy: oh that makes it more interesting

CrowdfordBot commented 1 year ago

captainluffy: its a kill so it passes protection

CrowdfordBot commented 1 year ago

e_thsn: It's always been like that

CrowdfordBot commented 1 year ago

captainluffy: it didnt register to me

CrowdfordBot commented 1 year ago

mctsts: Vera is proven right

CrowdfordBot commented 1 year ago

e_thsn: Lmao

CrowdfordBot commented 1 year ago

captainluffy: true lol

CrowdfordBot commented 1 year ago

e_thsn: Interesting that it can't cure and poison

CrowdfordBot commented 1 year ago

e_thsn: Same night

CrowdfordBot commented 1 year ago

mctsts: That'd be pretty strong

CrowdfordBot commented 1 year ago

e_thsn: Cause initially cure was a day and night action

CrowdfordBot commented 1 year ago

e_thsn: Yeah

CrowdfordBot commented 1 year ago

e_thsn: I like it this way

CrowdfordBot commented 1 year ago

e_thsn: Plus I guess we don't need to limit it's uses

CrowdfordBot commented 1 year ago

mctsts: I find that unnecessary (cure as separate action) - this way it can fix its mistake but it will cost a kill

CrowdfordBot commented 1 year ago

mctsts: also tbh I missed that cure was a day action

CrowdfordBot commented 1 year ago

e_thsn: Lol

CrowdfordBot commented 1 year ago

captainluffy: oh well, we can figure out some specifics like that after testing

CrowdfordBot commented 1 year ago

e_thsn: It was more a just in case the player sleeps most of the night phase

CrowdfordBot commented 11 months ago

captainluffy: does this have a pr? if not, i can make it

CrowdfordBot commented 11 months ago

mctsts:

does this have a pr? if not, i can make it

cant see one

CrowdfordBot commented 11 months ago

captainluffy: ok ill make one

CrowdfordBot commented 11 months ago

captainluffy: the role might need some testing for

CrowdfordBot commented 11 months ago

captainluffy: https://github.com/McTsts/Werewolves-Roles/pull/1226

CrowdfordBot commented 11 months ago

e_thsn:

the role might need some testing for

  • to get the right number of poisons/antidotes
  • if it would be better if antidotes dont replace a poison action,
    • or if antidotes are too useless to require their existence.

having 2 actions will be way too strong, plus we don't need an amount with that limitation

CrowdfordBot commented 11 months ago

captainluffy: I'm just saying those are the potential tweaks we can do for this role, without revaml

CrowdfordBot commented 11 months ago

captainluffy: Not saying it's good or not

CrowdfordBot commented 11 months ago

captainluffy: are they notified of being poisoned

CrowdfordBot commented 11 months ago

captainluffy: if not, i should probably add a line that says they arent

CrowdfordBot commented 11 months ago

e_thsn:

are they notified of being poisoned

they're not

CrowdfordBot commented 11 months ago

mctsts: <@544125116640919557> <@234474456624529410> who's the champion?

CrowdfordBot commented 11 months ago

captainluffy: i believe ethan said he would be

CrowdfordBot commented 11 months ago

mctsts: 👍

CrowdfordBot commented 11 months ago

e_thsn:

<@544125116640919557> <@234474456624529410> who's the champion?

I said I'd do it yeah, but I also said I'd be happy to get rid of RW if we added it if people don't like RW

CrowdfordBot commented 11 months ago

captainluffy: is this thread good to close?

CrowdfordBot commented 11 months ago

shapechange: don't close threads until they're not implemented or the pr is merged

CrowdfordBot commented 11 months ago

captainluffy: i meant like good to merge, then close

CrowdfordBot commented 11 months ago

mctsts: no it needs some things

CrowdfordBot commented 11 months ago

mctsts: im fixing the branch rn

CrowdfordBot commented 11 months ago

mctsts: fixed the branch and did some further changes

CrowdfordBot commented 11 months ago

mctsts: should be good to merge

CrowdfordBot commented 11 months ago

shapechange: i havent reviewed it yet

CrowdfordBot commented 11 months ago

mctsts: *should be good to merge from a technical standpoint

CrowdfordBot commented 11 months ago

venomousbirds: just needs review

CrowdfordBot commented 11 months ago

mctsts: turns out this was merged already