WerewolvesRevamped / Werewolves-Roles

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Horseman Discussion OS10C #1191

Closed CrowdfordBot closed 11 months ago

CrowdfordBot commented 1 year ago

mctsts: Does anyone have any issues, comments, opinions or anything else on Horsemen after OS10C?

CrowdfordBot commented 1 year ago

venomousbirds: closer than ever before

CrowdfordBot commented 1 year ago

mctsts: I don't really think it was that close

CrowdfordBot commented 1 year ago

venomousbirds: seeing that 2hm were practically useless this game

CrowdfordBot commented 1 year ago

e_thsn: I think someone mentioned if harp killed Luffy instead HM could have won

CrowdfordBot commented 1 year ago

venomousbirds: 1 died n1

CrowdfordBot commented 1 year ago

venomousbirds:

I think someone mentioned if harp killed Luffy instead HM could have won

^

CrowdfordBot commented 1 year ago

mctsts:

I think someone mentioned if harp killed Luffy instead HM could have won

could've if they dont get lynched

CrowdfordBot commented 1 year ago

venomousbirds: something like that

CrowdfordBot commented 1 year ago

mctsts: there were 5 players left at FF

CrowdfordBot commented 1 year ago

venomousbirds: yeah and wolves couldve won if they dont get lynched, same principle

CrowdfordBot commented 1 year ago

mctsts: I don't see how a known ApocH could've survived several lynches

CrowdfordBot commented 1 year ago

e_thsn: We probably should make a doom:player ratio for what HM we use

CrowdfordBot commented 1 year ago

venomousbirds:

I don't see how a known ApocH could've survived several lynches

uncertainty in town etc

CrowdfordBot commented 1 year ago

venomousbirds: but that aside

CrowdfordBot commented 1 year ago

venomousbirds: its still a big change

CrowdfordBot commented 1 year ago

e_thsn: I think it was tie, kill town, lynch wolf, kill town, lynch either, kill the survivor

CrowdfordBot commented 1 year ago

venomousbirds: and seeing how far 2p hm got in a list for 3p hm, i dont recommend unlimiting just yet

CrowdfordBot commented 1 year ago

mctsts: There is no middle ground between 1 and 2 dooms, this is a role list side issue

CrowdfordBot commented 1 year ago

venomousbirds:

I think it was tie, kill town, lynch wolf, kill town, lynch either, kill the survivor

not too unlikely of a scenario and it wouldve been possible

CrowdfordBot commented 1 year ago

venomousbirds:

There is no middle ground between 1 and 2 dooms, this is a role list side issue

vamp solution

CrowdfordBot commented 1 year ago

venomousbirds: different dooms on different night

CrowdfordBot commented 1 year ago

venomousbirds: for an average of 3 dooms per 2 nights instead of 2 or 4 dooms

CrowdfordBot commented 1 year ago

venomousbirds: im not saying we should change it

CrowdfordBot commented 1 year ago

mctsts: Also for the record this game had a doom amount of 4 per 20 players opposed to the previous underpowered 4 per 21

CrowdfordBot commented 1 year ago

venomousbirds: im saying we should have another hm game to make sure that the change isnt overly strong

CrowdfordBot commented 1 year ago

e_thsn: I'd suggest a www version of it Every other night from N1 they can doom twice

CrowdfordBot commented 1 year ago

venomousbirds:

I'd suggest a www version of it Every other night from N1 they can doom twice

no

CrowdfordBot commented 1 year ago

venomousbirds: thats bad

CrowdfordBot commented 1 year ago

mctsts: This nerfs HM beyond the previously underpowered state

CrowdfordBot commented 1 year ago

venomousbirds: dooming should be consistent

CrowdfordBot commented 1 year ago

mctsts: There is no reasonable middle ground between 4/20=0.2 and 4/21=0.19

CrowdfordBot commented 1 year ago

venomousbirds: i think keeping 2 dooms is good but im not completely sure and i think it cant hurt to test it one more time

CrowdfordBot commented 1 year ago

venomousbirds: theres no rush in unlimiting

CrowdfordBot commented 1 year ago

mctsts: I don't see what we would be testing

CrowdfordBot commented 1 year ago

e_thsn: Didn't they have 5 dooms?

CrowdfordBot commented 1 year ago

mctsts:

theres no rush in unlimiting

Yeah, but its been 3 seasons

CrowdfordBot commented 1 year ago

mctsts:

Didn't they have 5 dooms?

no they had 4

CrowdfordBot commented 1 year ago

e_thsn: Or is that including the death N1

CrowdfordBot commented 1 year ago

venomousbirds:

I don't see what we would be testing

to see if this was a balance issue or a hm issue or none of both

CrowdfordBot commented 1 year ago

mctsts: it was insignifincatly more dooms per player, than the last test at less players in the team

CrowdfordBot commented 1 year ago

venomousbirds: because i think hm getting this far with only 2 functional hm in a game this big seems strong

CrowdfordBot commented 1 year ago

venomousbirds: and it might not be

CrowdfordBot commented 1 year ago

mctsts: I don't see what could possibly be done

CrowdfordBot commented 1 year ago

venomousbirds: but i dont see a problem with waiting for unlimiting

CrowdfordBot commented 1 year ago

venomousbirds:

I don't see what could possibly be done

nothing. we just test it again. to not have roles with major changes be unlimited only to realise that it mightve been a bad idea

CrowdfordBot commented 1 year ago

mctsts: There was no major change?

CrowdfordBot commented 1 year ago

venomousbirds: yes

CrowdfordBot commented 1 year ago

venomousbirds: double dooms

CrowdfordBot commented 1 year ago

venomousbirds: thats a major change

CrowdfordBot commented 1 year ago

mctsts: those didn't affect the total doom amount