Closed CrowdfordBot closed 1 month ago
captainluffy: <@242983689921888256> is this change ok
mctsts: does that happen right now?
mctsts: that doesnt really make sense in the first place
mctsts: if its an end-night attack it should be executed either way
captainluffy: so its fine to change?
mctsts: yea imo
captainluffy: btw the new pr you made is a duplicate
captainluffy: of this one https://github.com/WerewolvesRevamped/Werewolves-Roles/pull/1386
mctsts: oops
mctsts: im tired
captainluffy: btw
captainluffy: i need you to change the formalization for this change, i dont know how
captainluffy: too many attributes
mctsts: it seems done?
mctsts: oh for apothecary
mctsts: can you fix the FPC one
mctsts: capitializationg or whatever
captainluffy: you mean capitalize the word flute team?
captainluffy: yeah i can do that
mctsts: I think flute team and FP should be lower cased
captainluffy: sure
captainluffy: will do
mctsts: apothecary seems to not even have this part to begin with
mctsts: from what I can tell poisoned is a guaranteed death once applied
captainluffy:
This will only happen if the Apothecary survives until the end of that night.
captainluffy: oh you mean in the formalization
captainluffy: i changed it to be the apothecary only needs to surive the night of applying the poison
mctsts: i think i added the necessary thing now
captainluffy: I meant if apothecary survives the night
captainluffy: But ur other interpretation would be cool too
captainluffy: If we also added that
captainluffy: changed it after your review
mctsts: What
mctsts: I did not mean that
mctsts: I don't think that change works
captainluffy: would u like me to undo it
captainluffy: alright done
mctsts: im so confused what we are actually changing
mctsts: I think it should be changed that anyone once poisoned dies, independent of apothecary living status
captainluffy: Yeah so here's what I changed
captainluffy: Original: Takes 2 nighgs to die of poison. Interrupted if apothecary dies in those 2 nights New: Once poisoned, they will not get unpoisoned. But apothecary poisons after all attacks are done, so it can be interrupted on the initial poisoning
captainluffy: <@242983689921888256> would this make more sense if I said poisoning was a start day ability?
mctsts: yes that would work
captainluffy: Ok I'll go change it to say that
captainluffy: Though formalization would need changing too
mctsts: yeah it seems the thing I added did the opposite of what it was suppsoed to do
mctsts: i think we just have to take my added line out and change the action timing
mctsts: you can do it if you want or ill do it when youre done
captainluffy: Better if you do it
captainluffy: Just a small tweak to apothecary which I think makes it better. On the same night the poisoned target is dying, killing apothecary wouldn't cure it. That way they only have to stay alive 1 night instead of 2