issues
search
Wessl
/
dd2470project
Probably going to include procedural plant generation and placement
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Optimization techniques
#25
Wessl
opened
2 years ago
1
Rewrite MapCreator.GetSurroundingColors to not branch so much (you can use mathf.min/max() instead)
#24
Wessl
opened
2 years ago
0
Actually implement the density map
#23
Wessl
opened
2 years ago
0
Make the water spread map not result in a hard-cutoff for plants some distance away from the water
#22
Wessl
closed
2 years ago
1
perform perceptual study of images of results of distribution of vegetation
#21
Wessl
opened
2 years ago
0
formulate research question
#20
Wessl
opened
2 years ago
0
We need LOD for the smallest plants
#19
Wessl
closed
2 years ago
0
GPU instancing for plant models
#18
Wessl
closed
2 years ago
1
Terrain does not align with result of placing plants from maps
#17
Wessl
closed
2 years ago
0
Unity project keeps freezing/hanging up on different actions
#16
Wessl
closed
2 years ago
0
PDD has abnormal tendency to cluster near top edge
#15
Wessl
closed
2 years ago
0
Add more plant models
#14
Wessl
opened
2 years ago
1
PDD breaks sometimes, seemingly higher likelihood on higher radius input
#13
Wessl
closed
2 years ago
0
Bruh moment: All maps seem to be flipped vertically AKA mirrored across the Y axis (technically Z axis because Unity). Wtf
#12
Wessl
opened
2 years ago
0
slopeMap has a weird edge on the top and right sides
#11
Wessl
closed
2 years ago
0
Relative height map magic number improvement
#10
Wessl
closed
2 years ago
1
Relative height map is not at all similar to the one in the paper
#9
Wessl
closed
2 years ago
0
Saturate height map values?
#8
Wessl
opened
2 years ago
0
Mean height map optimization
#7
Wessl
closed
2 years ago
1
Terrain
#6
Wessl
closed
2 years ago
1
Water shader
#5
Wessl
closed
2 years ago
1
Rendering trees with line renderers is just not optimal - need 3d instead of 2d
#4
Wessl
opened
2 years ago
0
Use poisson disc sampling to procedurally place the trees
#3
Wessl
closed
2 years ago
1
Make several L system grammars, save finished trees as prefab models that can be used later
#2
Wessl
opened
2 years ago
0
Make better materials for branch and leaves
#1
Wessl
closed
2 years ago
3