Enemies can now emote randomly, that's all.
Working on adding more functionality in the future, but a more general AI handler will be required
If any mod wants to add their own emotes to this, the current process is just
EmoteOptions.onKillEmotes.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Default Dance", 30));
or
EmoteOptions.intermittentEmoteList.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Gangnam Style", 1));
onKillEmotes
will trigger when a player dies
intermittentEmoteList
will be played on enemies every few minutes
EnemyEmotes
have a string for the emote name and a float for the max time the emote will play (primarily used for looping emotes you only want to play for a few seconds)