Closed pheonix99 closed 2 years ago
Nevermind got it mixed up with SetClasses somehow my bad.
Both should currently take params. This could have an override which takes anonymous tuples if that helps:
params (Blueprint<BlueprintCharacterClassReference> class, int level)[]
AddToClasses is a PITA to use - there's no reason for it to require a non-params array of BlueprintProgression.ClassWithLevel or to not have an alternate signature that just takes BlueprintCharacterClassReferences.
Please improve the available input with less boilerplates.
In general any method that takes a single array input should be params-enabled.