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Wizcorp
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Ejecta-X
A Fast, Open Source JavaScript, Canvas & Audio Implementation
http://wizcorp.github.io/Ejecta-X
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Error build with target x86 (The x86 prebuilt binary is actually armeabi-v7a binary)
#99
DNS
opened
8 years ago
0
Say something about Ejecta-X.
#98
finscn
opened
8 years ago
0
Is this an Android-only fork of Ejecta?
#97
idibidiart
closed
8 years ago
1
updated sample apk
#96
aogilvie
closed
10 years ago
0
fixed error with deleteglobalref
#95
aogilvie
closed
10 years ago
1
Fix font stuffs
#94
come
opened
10 years ago
0
fix multitouch issues
#93
come
closed
10 years ago
0
Feature localstoragebinding update
#92
aogilvie
closed
10 years ago
1
Function.prototype.bind is undefined
#91
ericlathrop
closed
10 years ago
1
Support latest Android Studio and cli gradle
#90
Barryrowe
closed
10 years ago
0
Better setup documentation
#89
ericlathrop
opened
10 years ago
5
Updated EJBindingBase and EJBindingEventedBase to more closely match Eje...
#88
timothyt
closed
10 years ago
0
glDetachShader causes problems on some mobile platforms like Kindle Fire...
#87
timothyt
closed
10 years ago
1
localStorage mapped on android sharedpreferences
#86
come
closed
10 years ago
3
fix fillText and cache width
#85
come
closed
10 years ago
0
Additional properties for fake HTMLElement to increase compatibility for...
#84
timothyt
closed
10 years ago
3
Fixed bug incorrectly comparing strings using ==
#83
timothyt
closed
10 years ago
1
Added support for canvas patterns and drawing with pattern fills.
#82
timothyt
closed
10 years ago
4
Changed touch events to properly report a unique id per touch point. See...
#81
timothyt
closed
10 years ago
1
Added C++ project support inside Eclipse.
#80
jrouault
closed
10 years ago
1
Fill and transparent stroke not working on offscreen canvas on Tegra devices
#79
jrouault
opened
10 years ago
0
Removed last inappropriate calls to GLES1 API. (Needs testing before review)
#78
jrouault
closed
10 years ago
0
Switching to other activity and back not working
#77
limikael
opened
10 years ago
3
Update/developing in Eclipse
#76
aogilvie
closed
10 years ago
1
Rename init function to initWithContext to match changes in main code.
#75
jrouault
closed
10 years ago
1
Sample app add JSON XHR example
#74
aogilvie
opened
10 years ago
0
Update Binding classes where init to initWithContext renames were missing.
#73
jrouault
closed
10 years ago
1
sample app
#72
antag0n1st
closed
10 years ago
3
Ejecta-X Showcase
#71
antag0n1st
opened
10 years ago
1
re-versioned codebase
#70
aogilvie
closed
10 years ago
0
re-versioned codebase
#69
aogilvie
closed
10 years ago
0
updated version
#68
aogilvie
closed
10 years ago
1
Fix example URL for example app
#67
jrouault
closed
10 years ago
1
Add check to cache before bundle and full path support.
#66
jrouault
closed
10 years ago
1
Missing compiled libraries
#65
hsalazarl
closed
10 years ago
5
Phaser/Pixi integration issue
#64
petejank
closed
9 years ago
6
FATAL EXCEPTION: GLThread when building sample project
#63
petejank
closed
10 years ago
5
Can't Find Shaders...
#62
stringa
closed
10 years ago
5
How do I debug craches in .so's
#61
stringa
opened
10 years ago
1
Three.js support
#60
bostondv
opened
10 years ago
2
localStorage mapped on android sharedpreferences (initialization)
#59
come
closed
10 years ago
14
Feature/http image source
#58
aogilvie
closed
10 years ago
1
How to import my js game into Ejecta ?
#57
BuzzBuzz
closed
10 years ago
6
load a local font file using the asset manager
#56
aogilvie
closed
10 years ago
2
correct fillText issues
#55
come
closed
10 years ago
7
Updated download links for v0.2.0.
#54
aogilvie
closed
10 years ago
1
Feature/local file asset loading
#53
aogilvie
closed
10 years ago
0
Text not rendering on Canvas
#52
gopalpradhan
closed
10 years ago
4
Update to index.html
#51
aogilvie
closed
10 years ago
1
EJClassLoader Refactor
#50
aogilvie
opened
10 years ago
0
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