Closed onon1101 closed 8 months ago
Looks weird... lemme try on my Mac when I get my home.
Actually, I always built the thing using older Xcode kit on older Mac, but right now I do have the newer Mac with Sonoma aboard, so, I'll try out using recent Xcode then.
thanks, i found that in SDL-Mixer-X
repo use args -DDOWNLOAD_AUDIO_CODECS_DEPENDENCY=ON
.
I think, this issue maybe take your time. and I found how to set CMAKE_INSTALL_PREFIX
to include the SDL2 library
in SDL-Mixer-X
without the AudioCodes, and it can work in my repo. but I'm not sure if use more special Libraries.
I tested the build of the same thing, and the environment is same if not count that it's Intel environment. The thing builds just fine on my end with local SDL2. 🤔
Also! I do see my clang is a part of Command Line Tools, not Xcode itself:
% clang --version
Apple clang version 15.0.0 (clang-1500.3.9.4)
Target: x86_64-apple-darwin23.4.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
Please try to install Development command line tools, and try to build the thing again. Looks weird with the Xcode environment 🤔
emmm..., as you say. it's so weird. i try to use command line tools that same as yours. but i get some error... this is my new clang version.
➜ AudioCodecs git:(master) clang --version
Apple clang version 15.0.0 (clang-1500.3.9.4)
Target: arm64-apple-darwin23.4.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
this problem probably is my env broken, and i will try to build a new MacOS vm to run it. thank you.
Problem
when I ran this command in my Macbook, i got some error that Missing variable is:
CMAKE_ASM-ATT_COMPILE_OBJECT
.Is that my env broken?
Repo Version
92dbf21c3b4e50de87c057de5098c21669add7cb
OS
Execution Version
CMake suite maintained and supported by Kitware (kitware.com/cmake).
Other
configure.txt