WolvenKit / Cyberpunk-Blender-add-on

The Cyberpunk add-on for Blender bridges complex game assets with Blender.
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Imported skeleton has no hierarchy and bone rotation axes #107

Closed Tosyk closed 4 months ago

Tosyk commented 4 months ago

Imported skeleton has no hierarchy and bone rotation axes.

image

here's the example of proper bone rotation axes: image

Is it possible to add both?

DoctorPresto commented 4 months ago

The bones that import with a mesh by default are just empty objects created because there are named vertex groups. If you want an actual rig, either use a withrig export from wkit or use one of the rigs which are bundled with the plugin