Closed Ametis81 closed 2 months ago
thanks for the report, will take a look
Other examples:
safe_medium.ent
disposal_device_crate.ent
ammo_case_small.ent
common_suitcase_small.ent
crate_small.ent
cupboard_small.ent
locker_medium_neomilitary.ent
If we use coordinates from this section on animated part (door) it will be in correct place
But it's not the same for all ent files. As for safe_medium.ent
we got that section in save_medium.app
Fixed. might look at generating a constraint to let you rotate them, but the positioning is done
Closed by dd18633.
When importing entities that have animated parts (etc, lids, doors), they are placed incorrectly. This can also be noticed directly in WK when previewing such entities
Import
locker_medium_neomilitary.ent
into Blender. That is how its gonna look like:As you can see the door has its own pivot point and it's different
That's how you can see such entities in WK: