WolvenKit / Cyberpunk-Blender-add-on

The Cyberpunk add-on for Blender bridges complex game assets with Blender.
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Fully skinned character .ent imports #41

Open DoctorPresto opened 1 year ago

DoctorPresto commented 1 year ago

Option to either import the matching rig+deforms from the plugin resources folder or to merge rigs exported with the meshes from wolvenkit during .ENT import to allow animation of fully skinned models in order to test refits/improve animation workflow

DoctorPresto commented 11 months ago

@Simarilius-uk seems like your PR for wkit closes this issue - any objection?

Simarilius-uk commented 11 months ago

I want to add some logic to the ent import to not double import the head if it imports a multimesh body, and need to sort out setting the appearance correctly on the multimesh, so leave it open for now.