WolvenKit / WolvenKit-7

WolvenKit for Witcher 3
GNU General Public License v3.0
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> ⚠️ This repository focuses on REDengine 3 for The Witcher 3. For WolvenKit for Cyberpunk 2077 please see: https://github.com/WolvenKit/WolvenKit WolvenKit is an open-source modding tool for The Witcher 3: The Wild Hunt. Our vision is to develop a standalone software which is capable of reading and writing all REDengine file formats. Additionally the WolvenKit application is designed to simplify and accelerate modding workflows. This repository was created to demonstrate how CDPR's proprietary REDengine reads and writes file formats. This toolkit is being made solely for research and educational purposes, and the dev team is in no way responsible for any malfunctions that occur from its use. It's completely open source, licensed under the GPL-3.0, and in no way is it made to generate revenue. ---

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## Installation ### Prerequisite: .NET Framework We recommend always using the latest .NET Framework 4.8 runtime, unless otherwise specified. 1. Go to [Microsoft's .NET download page](https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48) 2. Find the "Download .NET Framework 4.8 Runtime" section and download the installer for your architecture (x64) 3. Run the downloaded installer ### WolvenKit Download either the latest stable version or the current nightly (beta) version from here: | Package | Latest Release | Checks | | ------- | ------------ | ----------------- | | [WolvenKit Nightly](https://github.com/WolvenKit/WolvenKit-7-nightly/releases/latest) | [![GitHub release (latest by date)](https://img.shields.io/github/v/release/WolvenKit/WolvenKit-7-nightly)](https://github.com/WolvenKit/WolvenKit-7-nightly/releases/latest) | ![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/WolvenKit/WolvenKit-7/Nightly.yml) | | [WolvenKit Pre-release](https://github.com/WolvenKit/WolvenKit-7/releases) | [![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/WolvenKit/Wolvenkit-7?include_prereleases)](https://img.shields.io/github/v/release/WolvenKit/Wolvenkit-7?include_prereleases) | ![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/WolvenKit/WolvenKit-7/main.yml) | | [WolvenKit](https://github.com/WolvenKit/WolvenKit-7/releases/latest) | [![GitHub release (latest by date)](https://img.shields.io/github/v/release/WolvenKit/WolvenKit-7)](https://github.com/WolvenKit/WolvenKit-7/releases/latest) | ![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/WolvenKit/WolvenKit-7/main.yml) | ### Portable 1. Download and extract `Wolvenkit.zip` 2. Double click WolvenKit.exe ## Usage 📑 Check out the wiki: https://wiki.redmodding.org/legacy-wolvenkit/ ## Build instructions 1. Download and install [Visual Studio 2019 Community Edition](https://www.visualstudio.com/) or a higher version. 2. Clone this repository. 3. Open the solution (`WolvenKit.sln`) 4. Build the projects. ## Contributing - Join the [Cyberpunk 2077 Modding Server](discord.gg/Epkq79kd96) for active development Do you want to contribute? Community feedback and contributions are highly appreciated! It's a good idea to create an issue when implementing a feature so people don't work on the same feature/issue in an asynchronous manner. **For general rules and guidelines see [CONTRIBUTING.md](/docs/CONTRIBUTING.md).** For any questions: Developer | Role | Email ------------ | ------------- | ------------- [Nikich](https://github.com/nikich340) | Core Development | [Traderain](https://github.com/Traderain) | Project Lead / Core Development | [Email](mailto:hambalko.bence@gmail.com) [Rfuzzo](https://github.com/rfuzzo) | Project Lead / Core Development | [Email](mailto:r.fuzzo@gmail.com) ## Screenshots ![Screenshot](/assets/screenshot.png) ## Credits: - https://xentax.com - https://zenhax.com - https://github.com/hhrhhr/Lua-utils-for-Witcher-3 - https://github.com/gamebooster/witcher3-booster - https://bitbucket.org/jlouis/witcherconverter - https://sourceforge.net/projects/vgmtoolbox/ - http://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions - https://bitbucket.org/zabb65/payday-2-modding-information - https://modworkshop.net/showthread.php?tid=101 - https://github.com/Atvaark/W3SavegameEditor - https://www.ffmpeg.org/ - http://irrlicht.sourceforge.net/ ## License ***Copyright Disclaimer:*** Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.. This project is solely made for research and in no way made to generate any revenue.