Woodmanan / RoguelikeFramework

A framework for making roguelike games in the Unity game engine.
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UI #21

Open Woodmanan opened 2 years ago

Woodmanan commented 2 years ago

Saving UI panels in between uses (especially for individual item panels in the inventory) would save a LOT of creation time - the creation frames are like 3x longer than normal right now, and this would probably remove it entirely.

With keeping UI's around, you should preload a bunch at the start so the first open isn't laggy. This is probably unnecessary, but it would be really nice.

Essentially part of #20, but important enough that you should do this even if you don't have time for that!