Woodmanan / RoguelikeFramework

A framework for making roguelike games in the Unity game engine.
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Hold move to run #31

Closed Woodmanan closed 2 years ago

Woodmanan commented 2 years ago

Basically that!

Woodmanan commented 2 years ago

Moving could possibly check if you're holding the button still, and load into a run action? Then let that hold all the logic necessary for the moving and stopping.

Woodmanan commented 2 years ago

On second review, I think this might be a bad idea. Autoexplore and automove fill the same requirements, but don't require us to fudge with the input system. They're also a lot safer, and will prevent runs from being ended by janky input.