Woodmanan / RoguelikeFramework

A framework for making roguelike games in the Unity game engine.
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Items and combat should communicate with status effects like abilities do #34

Closed Woodmanan closed 2 years ago

Woodmanan commented 2 years ago

There should be an AttackAction and a RangedAttackAction, which communicate with monsters and status effects. Weapon types as a whole need to be reworked. Unarmed combat should also probably be a thing!