issues
search
WorldsParticle
/
Engine
https://worldsparticle.github.io/Engine/
1
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Loading models
#193
marielefebvre
closed
8 years ago
0
Shaders
#192
lmartinpierrat
opened
8 years ago
0
warnings & bolt/nuages to object fixes
#191
TheMarvelousRaccoon
closed
8 years ago
0
Rush
#190
marielefebvre
closed
8 years ago
0
Texture terrain
#189
marielefebvre
closed
8 years ago
0
Core crash fixes
#188
marielefebvre
closed
8 years ago
0
Only one model draw at the time
#187
Sicarde
opened
8 years ago
1
Ambiance sonore
#186
AnonymOwl
opened
8 years ago
0
Créer des nuages simples à partir de bruit de perlin
#185
AnonymOwl
opened
8 years ago
0
Gérer les falaises sur les côtes de l'île
#184
AnonymOwl
opened
8 years ago
0
Plan d'eau bleu
#183
AnonymOwl
opened
8 years ago
0
Collision terrain (en testant avec une scene sans camera)
#182
AnonymOwl
opened
8 years ago
0
README compil UNIX
#181
AnonymOwl
opened
8 years ago
0
Ajouter une seed pour la generation
#180
AnonymOwl
opened
8 years ago
0
Rivieres
#179
AnonymOwl
opened
8 years ago
1
Affichage des FPS dans l'editor
#178
AnonymOwl
opened
8 years ago
0
Reformer les bordures / corners exterieur
#177
AnonymOwl
opened
8 years ago
0
Load de scène depuis le bouton importer: crash en fin de chargement
#176
AnonymOwl
opened
8 years ago
1
Créer un vector (ptêtre <glm::vec3 ou float>) contenant les coordonnées d'arbres placés aléatoirement (exploiter la heightmap pour l'altitude des arbres)
#175
AnonymOwl
opened
8 years ago
0
Placement d'arbres a intervalle fixe
#174
AnonymOwl
opened
8 years ago
0
Chargement des arbres
#173
AnonymOwl
opened
8 years ago
0
CDC pour la beta
#172
AnonymOwl
opened
8 years ago
0
missing forward kinematics computation
#171
lmartinpierrat
opened
8 years ago
0
Feature archi zone
#170
marielefebvre
closed
8 years ago
0
Génération : noisy edge & smooth biome transition
#169
Thibaud-fdb
opened
8 years ago
0
Génération : gestion des biomes
#168
Thibaud-fdb
opened
8 years ago
1
Génération : Rivières et humidité
#167
Thibaud-fdb
opened
8 years ago
1
Génération : Elevation
#166
Thibaud-fdb
closed
8 years ago
0
Génération : délimitation de l'île
#165
Thibaud-fdb
closed
8 years ago
0
Génération : Terminer Voronoi
#164
Thibaud-fdb
closed
8 years ago
0
Test editdeur windows
#163
Thibaud-fdb
opened
8 years ago
1
Compilation DEVIL windows
#162
Thibaud-fdb
opened
8 years ago
2
Renderer terrain
#161
WorldsParticle
closed
8 years ago
0
Feature framebuffer -post effect- (issue #115)
#160
Sicarde
closed
8 years ago
0
Feature clock
#159
lmartinpierrat
closed
8 years ago
0
Refactoring library
#158
lmartinpierrat
closed
8 years ago
0
Organisation de la semaine
#157
AnonymOwl
closed
8 years ago
1
Liste de taches pour l'organisation d'une semaine
#156
AnonymOwl
closed
8 years ago
0
Finir la refonte du WBS
#155
AnonymOwl
opened
8 years ago
0
Decider de la norme de code
#154
AnonymOwl
closed
8 years ago
0
Trouver un horaire pour faire une reu review de code
#153
AnonymOwl
closed
8 years ago
1
[Motivation] Creer un planning de dodos/disponibilites
#152
AnonymOwl
closed
8 years ago
0
Organisation - paperasse
#151
marielefebvre
closed
8 years ago
1
Explication chargé d'organisation
#150
marielefebvre
closed
8 years ago
0
Readme compilation windows
#149
Thibaud-fdb
closed
8 years ago
0
Compilation Remi
#148
Thibaud-fdb
opened
8 years ago
0
[3] Materials choosing their shader instead of material library giving the same to evry material
#147
Sicarde
opened
8 years ago
0
change to pragma once
#146
lmartinpierrat
closed
8 years ago
0
Should we accept textures with non pow 2 dimensions and just put a warning or just put an error? (non optimized, non supported on old graphic cards)
#145
Sicarde
opened
8 years ago
0
Textures: implementation gaussian magnification / minification filter instead of linear
#144
Sicarde
opened
8 years ago
0
Next