WowDevTools / Blender-WMO-import-export-scripts

Script addon for Blender featuring World of Warcraft World Model Object (WMO) editing functionality.
GNU General Public License v3.0
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Error on export #11

Closed Amaroth closed 7 years ago

Amaroth commented 7 years ago

Attempting to export an object as WMO when in vertex paint mode causes an error. The same applies to edit mode and possibly other modes than object mode in general.

gratural commented 7 years ago

@skarnproject, when you deal with this issue, dont forget to unhide all hidden objects. Because they leads to the same error.

skarndev commented 7 years ago

It should be fixed. Please, test and confirm. Both editing modes and hidden objects.

gratural commented 7 years ago

Not works. On export hidden wmo groups, root wmo has size only 12 bytes. In game model has crash. And i cant export model again by some path, because root wmo are busy - needed Blender restarting. I dont understand, what for you need debug_utils, because you can just unhide all objects in scene with going to object mode.

skarndev commented 7 years ago

@gratural Debug Utils is a simple wrapper for print() function and just makes debug console output more controllable in terms of adding spacing, headers and such things. It has nothing to do with the current issue.

The export selected issue is happening for me only for root object like portals, fogs or liquids. Working om fixing that.

skarndev commented 7 years ago

Should be fixed in the released Beta version. Please test and confirm.

BalkronPainter commented 7 years ago

Fixed.