WowDevTools / Blender-WMO-import-export-scripts

Script addon for Blender featuring World of Warcraft World Model Object (WMO) editing functionality.
GNU General Public License v3.0
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Fog :( #8

Closed gratural closed 7 years ago

gratural commented 7 years ago

In short, he does not are exported. (( This applies both as hand-made and re-exported standard WMO (MD_Goldmene, MD_Spidermine) They just not visible in game(in noggit too). At creation fog, I took settings from Blizzard WMO, and pick in each mesh group name of my placed fog. Maybe i need do something else?

One more thing. When opening fog list, blender shows all scene meshes, not only fog meshes. http://prntscr.com/eea7dv

skarndev commented 7 years ago

I am already working on the issue. Since some commit fogs are indeed written incorrectly.

Speaking about the list, the technique I used using a callback function to fill a EnumProperty wad apparently bugged. Contents of those fields were moving when a new object was added or something was deleted. I am looking into this, but might actually stay the way it is forever if I don't any workaround.

skarndev commented 7 years ago

Should be fixed as of https://github.com/WowDevTools/Blender-WMO-import-export-scripts/commit/a7cffadcc0262e1ba6679b724533e49940f90f92. Plesse, test and confirm. This does not include UI fix though, still looking into that.

gratural commented 7 years ago

Has no changes, fogs are invisible. My actions:

  1. I place fog by button "Add Fog"
  2. Change him radius by scaling tool.
  3. in each interior group i select him as Fog1
  4. Export Wmo All changing Inner Radius\Farclip\Nearclip has no result
skarndev commented 7 years ago

Works for me. Farclip should be about 20 to see the fog properly.

gratural commented 7 years ago

http://prnt.sc/eg78s6 http://i3.kym-cdn.com/photos/images/original/001/043/243/419.gif