Closed gratural closed 7 years ago
I am already working on the issue. Since some commit fogs are indeed written incorrectly.
Speaking about the list, the technique I used using a callback function to fill a EnumProperty wad apparently bugged. Contents of those fields were moving when a new object was added or something was deleted. I am looking into this, but might actually stay the way it is forever if I don't any workaround.
Should be fixed as of https://github.com/WowDevTools/Blender-WMO-import-export-scripts/commit/a7cffadcc0262e1ba6679b724533e49940f90f92. Plesse, test and confirm. This does not include UI fix though, still looking into that.
Has no changes, fogs are invisible. My actions:
Works for me. Farclip should be about 20 to see the fog properly.
In short, he does not are exported. (( This applies both as hand-made and re-exported standard WMO (MD_Goldmene, MD_Spidermine) They just not visible in game(in noggit too). At creation fog, I took settings from Blizzard WMO, and pick in each mesh group name of my placed fog. Maybe i need do something else?
One more thing. When opening fog list, blender shows all scene meshes, not only fog meshes. http://prntscr.com/eea7dv