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X-Hax
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sa_tools
Sonic Adventure Toolset
http://info.sonicretro.org/SA_Tools
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Fix no input for AnimJSONConverter
#119
Shadowth117
closed
4 years ago
0
Add Material Editor to Edit strip
#118
Shadowth117
closed
4 years ago
0
QOL + Preliminary Ninja Support
#117
Shadowth117
closed
4 years ago
0
Added .nj/.gj support
#116
Shadowth117
closed
4 years ago
0
SA2PC: Added common and background texlists for all stages, changed Tails vs Eggman 1 landtable file path
#115
End-User-Person
closed
4 years ago
0
Fixed a major bug with the `OffsetLengthPair` struct.
#114
GibHaltmannKill
closed
4 years ago
0
Encapsulated a few things
#113
GibHaltmannKill
closed
4 years ago
0
Cleaned-up the code a bit
#112
GibHaltmannKill
closed
4 years ago
0
3D editors: System keys stuck in held state after Alt-Tabbing
#111
PiKeyAr
opened
4 years ago
3
Modified batch files for SA2's data, minor syntax adjustments for SA2…
#110
End-User-Person
closed
4 years ago
0
Memory leak in SA Tools
#109
PiKeyAr
closed
4 years ago
3
SA2 Event Viewer and splitEvent not working for certain events
#108
tbentham
closed
4 years ago
3
Added split inis for SA2 DC and The Trial. All files contain LandTabl…
#107
End-User-Person
closed
4 years ago
0
splitsonic2app: Reorganized the contents of the file, added some NJS_TEXLIST locations
#106
End-User-Person
closed
4 years ago
0
Support GVM creation, PRS compression for binaries, other changes
#105
PiKeyAr
closed
4 years ago
0
SAMDL: Invalid NJA export
#104
PiKeyAr
closed
4 years ago
1
Texture Editor: Can't open .prs files
#103
EoxxTH
closed
3 years ago
5
SA2PC: Added most enemy animations and misc. changes
#102
End-User-Person
closed
4 years ago
0
splitSADX.ini: Move Eggman to other NPCs, add texlist entry
#101
SkyNinja
closed
4 years ago
0
SADX Eggman Texlist Not Split
#100
SkyNinja
closed
4 years ago
3
Issue with Texture Editor?
#99
angelicferal
closed
3 years ago
1
Texture Editor: Exporting certain textures from PVMX causes a crash
#98
PiKeyAr
closed
4 years ago
0
SADXLVL2: Level stats prone to crashing
#97
PiKeyAr
closed
4 years ago
0
SADXLVL2: Question mark model broken
#96
PiKeyAr
closed
4 years ago
0
Support for splitting individual strings
#95
PiKeyAr
closed
6 months ago
2
"ProjectManager" "GameConfig" Not Seeing Game Installs
#94
gudenau
closed
4 years ago
6
Added names for SA1 Chao toys
#93
PiKeyAr
closed
4 years ago
0
Actually removing duplicate references this time.
#92
End-User-Person
closed
4 years ago
0
SA2PC: Added Chao Garden small animals, speed-type board models, and …
#91
End-User-Person
closed
4 years ago
0
SADX: Added model addresses that were already documented on Sonic Ret…
#90
End-User-Person
closed
4 years ago
0
SAMDL, SADXLVL2, SALVL: Object selection with mouse cursor breaks after resizing window
#89
PiKeyAr
closed
4 years ago
2
SAMDL: Add an option to swap U/V
#88
PiKeyAr
closed
4 years ago
1
Surface flag update
#87
Justin113D
closed
4 years ago
0
Optimized everything GC related for SAModel
#86
Justin113D
closed
4 years ago
0
Texture Editor: "Export all" as folder?
#85
PiKeyAr
closed
4 years ago
0
SA2: Added the cameras for Biolizard/FinalHazard and all boss/Big ani…
#84
End-User-Person
closed
4 years ago
0
SA2EventViewer: Crashing event files
#83
MainMemory
opened
4 years ago
3
Added cameras and shape motions to splitsonic2app, fixed a minor typo and added Cannon's Core (Knuckles) security door model with animation.
#82
End-User-Person
closed
4 years ago
0
Added pointer information to found Chao Garden objects, labeled all Chao World Lobby objects
#81
End-User-Person
closed
4 years ago
0
Removed children and sibling models from sa2pc split ini
#80
Justin113D
closed
4 years ago
0
SA2: SplitEvent fails to split certain cutscenes
#79
End-User-Person
closed
4 years ago
1
Added Chao environment models to the sa2pc split ini
#78
Justin113D
closed
4 years ago
0
Trying to improve the new user experience by directing new users to help and tutorials
#77
jcorvinus
closed
4 years ago
0
Added pointer information for enemy/boss models, some common/stage ob…
#76
End-User-Person
closed
4 years ago
0
Master
#75
End-User-Person
closed
4 years ago
0
Add Autogenerated Splits
#74
Shadowth117
closed
4 years ago
0
Labeled 3D Emblem model/animation and added Chao Kindergarten staff m…
#73
End-User-Person
closed
4 years ago
0
Added labels to most common objects, renamed "Test Ring" and the hint…
#72
End-User-Person
closed
4 years ago
0
Optimize poly chunks on import
#70
MainMemory
closed
4 years ago
0
Attaches are being reused now when reading
#69
Justin113D
closed
4 years ago
0
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